Kennedy Approach
The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The…
Kennedy Approach is a simulator developed by MicroProse Software, Inc., released 31 December 1985 on Amiga, Atari 8-bit, Atari ST/STE and Commodore C64/128/MAX.
What Kennedy Approach is
Kennedy Approach is a simulator game developed by MicroProse Software, Inc. and released in 1985. It is available on Amiga, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX and PC (Microsoft Windows).
The premise, in the publisher's words
The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they…
How it plays
It is played from a bird view / isometric perspective. Its themes are non-fiction. It is a single-player game with no multiplayer component.
What it launched against
Kennedy Approach launched on 31 December 1985, within three weeks of Bomberman, Summer Games II, Highway Encounter and Mercenary.
Released around the same time: Bomberman, Summer Games II, Highway Encounter, Mercenary.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Kennedy Approach — frequently asked questions
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