No Exit cover art

No Exit

No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against…

31 December 1990

No Exit is a fighting developed by Coktel Vision, released 31 December 1990 on Amstrad CPC.

Verified Sources: IGDB

What No Exit is

No Exit is a fighting game developed by Coktel Vision and released in 1990. It was published by Tomahawk. It is available on Amstrad CPC only.

The premise, in the publisher's words

No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times. This turns the character into a monster (corresponding to the opponent you are fighting against) and increases the level of damage you can inflict.
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.

What it launched against

No Exit launched on 31 December 1990, within three weeks of Sengoku, A-Train, Spellbound and Colorado.

Released around the same time: Sengoku, A-Train, Spellbound, Colorado.

Official trailer

Gameplay Video thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Quick answers

No Exit — frequently asked questions

When did No Exit come out?
No Exit was released on 31 December 1990 for Amstrad CPC.

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