NERO: Neuro-Evolving Robotic Operatives
NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics…
NERO: Neuro-Evolving Robotic Operatives is a simulator developed by DMC/IC2, released 1 June 2005 on PC (Microsoft Windows).
What NERO: Neuro-Evolving Robotic Operatives is
NERO: Neuro-Evolving Robotic Operatives is a simulator game developed by DMC/IC2 and released in 2005. It is available on PC (Microsoft Windows) only. It runs on Torque Game Engine.
The premise, in the publisher's words
NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase…
How it plays
It is played from a third person perspective. Its themes are science fiction.
What it launched against
NERO: Neuro-Evolving Robotic Operatives launched on 1 June 2005, within three weeks of Battlefield 2, Killer7, Medal of Honor: European Assault and Destroy All Humans!.
Released around the same time: Battlefield 2, Killer7, Medal of Honor: European Assault, Destroy All Humans!.
Quick answers
NERO: Neuro-Evolving Robotic Operatives — frequently asked questions
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