Our database holds thousands of games. Most of them are not in Google, and that is a deliberate choice rather than an oversight.
The problem with publishing everything
A catalogue import gives you a name, a date, a cover and a paragraph of summary for every game in existence. Publish all of it and you have hundreds of thousands of pages that say almost nothing — and which read identically to every other site running the same import.
Google calls this scaled content abuse, and the penalty is not applied page by page. It is applied to the domain. Publishing thin pages does not just fail to rank those pages; it damages the ones that deserved to.
What we do instead
Every game is scored on how much real content its page can actually carry: parsed system requirements, live prices across stores, regional pricing, cheat codes, characters, media, and how many computed analysis sections the page can build from data we hold.
Below the threshold, the page still exists and is still reachable — it is simply marked noindex and left out of the sitemap. Above it, the page enters search.
What that costs us
Fewer pages in the index than a competitor with the same import. In the short term that looks like losing.
We think it is the right trade. A hundred pages that answer something beat a hundred thousand that repeat a summary, and the domain keeps the standing to rank when the good pages arrive.
Pages earn their way in
The score is recomputed as data arrives. A game with no prices today may cross the threshold next week when its pricing and requirements land. Nothing is permanently excluded — it is queued.
Why we are telling you
Because the policy is a promise about what a page contains. If we are asking you to trust a cheat code or a price, it is fair to explain what has to be true before we publish anything at all.