The Sims: Makin' Magic
The Sims: Makin' Magic is the seventh and final expansion pack for The Sims, bringing an assortment of magical powers and abilities to Sims characters - allowing them to take care of household chores with a…
The Sims: Makin' Magic is a role-playing (rpg) developed by Maxis, released 28 October 2003 on Mac and PC (Microsoft Windows). This page lists 5 cheat codes for it.
What The Sims: Makin' Magic is
The Sims: Makin' Magic is a role-playing (rpg) game developed by Maxis and released in 2003. It was published by Aspyr Media. It is available on Mac and PC (Microsoft Windows). It runs on The Sims Engine.
The premise, in the publisher's words
Of course, employing such powerful witchcraft can be tricky, and spells that are not performed carefully and correctly may backfire on their casters. Each spell in the game can backfire in a different way, bringing such maladies as lightning strikes or plagues of toads to the neighborhood. For their best shot at getting a spell right, Sims may want to visit the new Magic Town area, where they can shop for equipment, learn new spell recipes, and demonstrate their powers in competition against special NPC opponents. Magically-gifted Sims can prove their skills against new Questing NPCs, and earn MagiCoins if they can best these characters in duels, which offer access to spell components.
How it plays
It is played from a bird view / isometric perspective. Its themes are comedy, fantasy, romance and sandbox. It is a single-player game with no multiplayer component.
Where it sits in the The Sims series
The Sims: Makin' Magic is the 11th of 227 entries we hold in the The Sims series. The next entry was The Sims Bustin' Out in 2003. Its critic score of 86 is 15 points above the series average of 71. The highest-rated entry is The Sims 4: Parenthood at 90.
How it was received
The Sims: Makin' Magic holds a critic score of 86 out of 100. That places it above 86% of the 3,811 rated role-playing (rpg) games in our database, which average 73. Games released in 2003 averaged 69, so it scored 17 points above the year average.
What it launched against
The Sims: Makin' Magic launched on 28 October 2003, within three weeks of Max Payne 2: The Fall of Max Payne, Call of Duty, Beyond Good & Evil and Prince of Persia: The Sands of Time. It reviewed better than 2 of the 4.
Released around the same time: Max Payne 2: The Fall of Max Payne, Call of Duty, Beyond Good & Evil, Prince of Persia: The Sands of Time.
Cheats and codes
We have tested and published 5 cheat entries for The Sims: Makin' Magic — 4 cheat codes and 1 tip. Each one lists the platform it applies to, the exact input, and whether it disables achievements.
Official trailer
Sourced from the publisher’s YouTube channel. See all 4 videos →
Screenshots
All media
Every code labelled
The Sims: Makin' Magic cheat codes
These are The Sims codes
The Sims: Makin' Magic is loaded by the base game, so its console and its codes are the base game’s. Nothing extra is installed.
Add 1000 simoleons
Adds 1000 simoleons. Enter it again for more.
Open the cheat box and type the word.
Move objects anywhere
Removes placement restrictions in build and buy mode.
Open the cheat box and type the command.
Open the cheat box
Opens the box the codes below are typed into.
Press the three keys together during play.
Parents
Quick answers
The Sims: Makin' Magic — frequently asked questions
When did The Sims: Makin' Magic come out?
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