Update history

Satisfactory Patch Notes

The most recent update we have recorded for Satisfactory is "1.2 Update Fixes v1.2.4.0", published 11 August 2026. 11 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· css_uzu

1.2 Update Fixes v1.2.4.0

Hi Pioneers! Hello everyone! It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all. Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :) This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5 We had some leftover issues from 1.2 that we wanted to address which are finally fixed in this patch, but if there’s something else you think we should still take a look at please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback We’ll continue working on making Satisfactory even more enjoyable for everyone Thank you for all your support

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· css_uzu

1.2 Update Fixes v1.2.3.1

Hi Pioneers! Hello again everyone, today we have a bunch of fixes to some more remaining issues with the 1.2 Update As usual, if you notice any new issues or you think there’s anything else we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback We wanted to prepare at least one more patch before most people over here at Coffee Stain Studios head out for vacation so hopefully this makes everyone’s experience with Satisfactory more enjoyable Thank you all for your support and we hope you enjoy a nice summer

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· css_uzu

1.2 Update Fixes v1.2.3.0

Hi Pioneers! Hello everyone, Here’s a patch with various fixes and some important crash fixes as well This is the first patch where we have exactly the same build number and contents on all platforms so anything that you see here applies for PC, PS5 and XBS|XBX We’re still monitoring the stability of 1.2 across all platforms, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day Have a great weekend and thank you for your support

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· Rick Lane

Satisfactory's first major update in a year brings back rain, adds fuel trucks and overhauls vehicle pathfinding, but Steam Deck players should approach with caution

It's been a long, dry year since Satisfactory last received a major update. Version 1.1 of Coffee Stain's hugely popular factory sim launched almost exactly twelve months ago, bringing proper controller support, an improved photo mode, better resource transportation, and more. Yet outside of a few hotfixes, that's been it for fans of building enormously convoluted assembly lines... Read more.

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· css_uzu

1.2 Experimental Hotfix v1.2.2.2

Hi Pioneers! Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now The issue with blocking inputs is pretty sneaky so if there’s any other places where you encounter these issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ It’s extremely helpful for us Also, If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress You can backup your save & blueprints by copying the folders in: %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you To access the Experimental version on Epic: In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually See you all next time, thank you for your support Accessibility, this option allows the last used snap mode to be remembered even when closing and reopening the Build Menu LOCALISATION Updated all languages with the latest translations Updated credits

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· css_uzu

1.2 Experimental Hotfix v1.2.2.1

Hi Pioneers! Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues introduced in the previous patch It’s extremely important for us to know if there are new issues introduced with this patch so if that is the case, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all next time and hope you have a great weekend

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· css_uzu

1.2 Experimental Update - V1.2.2.0

Hi Pioneers! Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts are extremely helpful for us If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress You can backup your save & blueprints by copying the folders in: %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you To access the Experimental version on Epic: In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually See you all next time, thank you so much for your continuous support

Read the original announcement →

· css_uzu

1.2 Experimental Update - v1.2.1.0

Hi Pioneers! We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :) If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress You can backup your save & blueprints by copying the folders in: %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you To access the Experimental version on Epic: In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day As always, thank you very much for the warm reception to the update, see you next time Effect Settings WEATHER Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session BUG FIXES Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode Fixed Basic Shelf Unit not being zoopable Fixed Automated Gates and Roll-Up Gates having unintended zooping settings Fixed crash when placing Blueprints that contain Hypertube junctions Fixed Mouse sensitivity being reset when relaunching the game Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items Fixed Z key not working properly as an action key in multiple scenarios Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2 Fixed missing Limestone node in Rocky Desert UI Fixed Cancel button not working and acting as Confirm instead when loading a save Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic” Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations Fixed search function on Programmable Splitter menus not being usable when using Dynamic input Fixed focus loss issues in the Vehicle Menu when using Dynamic input Fixed “Confirm” button being missing in the World Seed menu Fixed spelling mistake on the Resource Node Purity description Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened Fixed “Remove All” button on Player Crates not working in Multiplayer CONTROLLER Fixed Adjust Target Rate UI being visually cut off when using a controller Fixed Power Shard UI tooltip not closing in some scenarios Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode Added missing button prompt for “Remove all” on Player Crates when using a controller Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square TECH ART Fixed LOD issues on Pipeline T-Junctions Tweaked Cloud coloring Fixed build effects and LODs for Beams and Barriers

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· css_uzu

Experimental Hotfix v1.1.3.1

Hi Pioneers! Today we are doing a small but necessary hotfix from our side for the current Experimental, there’s no new major fixes or additions, but this will help with our current way of parsing crash reports so we can better address more crashes in the future If you haven’t yet but are interested in giving the Experimental version a try remember to BACKUP YOUR SAVE before trying it to avoid losing any of your progress You can backup your save by copying the folders in:C:Users\\\AppDataLocalFactoryGameSavedSaveGames\\\To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you To access the Experimental version on Epic: In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually If you run into any new issues when trying the latest Experimental, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts are extremely valuable for us and we read them every day Thank you for your support and feedback during this Experimental, See you next time

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· css_uzu

EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additions

Hi Pioneers!  Today we’re reopening Experimental once again, this time with major changes across the board, so as always remember to BACKUP YOUR SAVE before trying it to avoid losing any of your progress  You can backup your save by copying the folders in: C:\\Users\\\\\AppData\\Local\\FactoryGame\\Saved\\SaveGames\\\ To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you  To access the Experimental version on Epic:  In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually  For this Experimental release, one of the big changes is that we’ve upgraded our Unreal Engine version all the way to 5.6.1 which as usual with engine upgrades, alongside many improvements it might also bring in unexpected bugs or other unexpected behaviour  The other big change is that all the other changes that have been done for the Console version will now finally be available for PC users here on Experimental, this includes hundreds of improvements, bug fixes, controller polish and quality of life upgrades and localization updates!  This experimental is very big in terms of how much work has been put into it, so as always we’re focused on maintaining an enjoyable experience for all of you, so if you find any new issues or there’s anything you think we should fix please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day  There might be a few things from the last few patches from the latest live version that might not be present in this version, as all of this has been developed in parallel over the past year (yes, before the console release even!) but before this experimental version moves to the default version of Satisfactory, all of these improvements will make it back and be consolidated into one version again, so don’t worry  Hope you enjoy trying out this experimental, we appreciate your feedback and support, it will help us make the game better for everyone  Thank you for your support, See you all next time

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· css_uzu

1.1 Fixes v1.1.2.2

Hi Pioneers!  Today I have a small patch for you with some last fixes to the Steam Deck UI scaling that hopefully should finally put us in Verified status (fingers crossed)  This should be our final patch of the year so we would like to thank you for your continued support, it’s amazing to see so many of you still playing and enjoying Satisfactory after so long and we hope that we can continue making an even better experience for you all next year  In the meantime, You can check out the on-going FICSMAS competition that you can participate in, check the link below for more information:  https://www.reddit.com/r/SatisfactoryGame/comments/1pb7k7j/ficsmas_competition_2025/  This year we also finally brought Satisfactory to Consoles thanks to our collaboration with Fishlabs so the game is now out on PS5 and Xbox!  You can check the links to the respective pages for it below: https://store.playstation.com/concept/10008447 https://www.xbox.com/games/store/satisfactory/9npr2cg6s95q  And as always, if there’s any issues you think we should still address, please let us know over at our QA Site https://questions.satisfactorygame.com/  We’ll check both your PC and Console feedback once we’re back from vacation  Merry FICS*MAS everyone and happy holidays, we’re off to a well-deserved vacation now See you all again soon

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Satisfactory last updated?
11 August 2026, with "1.2 Update Fixes v1.2.4.0".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.