RoboCop 3
F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the…
RoboCop 3 is a fighting developed by Digital Image Design, released 31 December 1992 on Amiga, Atari ST/STE and DOS.
What RoboCop 3 is
RoboCop 3 is a fighting game developed by Digital Image Design and released in 1992. It was published by Ocean Software. It is available on Amiga, Atari ST/STE and DOS.
The premise, in the publisher's words
F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior. The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D…
How it plays
It is played from a first person perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
Where it sits in the RoboCop series
RoboCop 3 is the 17th of 35 entries we hold in the RoboCop series. The next entry was RoboCop 3 in 1992.
What it launched against
RoboCop 3 launched on 31 December 1992, within three weeks of Street Fighter II' Turbo: Hyper Fighting and Moto Roader MC.
Released around the same time: Street Fighter II' Turbo: Hyper Fighting, Moto Roader MC.
Official trailer
Sourced from the publisher’s YouTube channel.
Quick answers
RoboCop 3 — frequently asked questions
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