QL Pawn cover art

QL Pawn

The aim of this interactive fiction is to escape from the land of Kerovnia, where strange occurrences are routine. QL Pawn features a command interpreter which allows a very free use of English language…

31 December 1985

QL Pawn is an adventure developed by Magnetic Scrolls, released 31 December 1985 on Sinclair QL.

Verified Sources: IGDB

What QL Pawn is

QL Pawn is an adventure game developed by Magnetic Scrolls and released in 1985. It was published by Rainbird. It is available on Sinclair QL only.

The premise, in the publisher's words

The aim of this interactive fiction is to escape from the land of Kerovnia, where strange occurrences are routine. QL Pawn features a command interpreter which allows a very free use of English language instructions - it understands a wide range of words and accepts complex grammatical constructions.
Description from the publisher · source

How it plays

It is played from a text perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.

What it launched against

QL Pawn launched on 31 December 1985, within three weeks of Bomberman, Summer Games II, Highway Encounter and Mercenary.

Released around the same time: Bomberman, Summer Games II, Highway Encounter, Mercenary.

Screenshots

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Quick answers

QL Pawn — frequently asked questions

When did QL Pawn come out?
QL Pawn was released on 31 December 1985 for Sinclair QL.

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