Nemesis
The North American version of Nemesis features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player…
Nemesis is an arcade developed by Konami, released 31 December 1985 on Arcade.
What Nemesis is
Nemesis is an arcade game developed by Konami and released in 1985. It is available on Arcade only.
The premise, in the publisher's words
The North American version of Nemesis features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.
How it plays
It is played from a side view perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
Where it sits in the Gradius series
Nemesis is the second of 54 entries we hold in the Gradius series. It arrived 7 months after Gradius. The next entry was Gradius in 1986. Its critic score of 80 is 4 points above the series average of 76. The highest-rated entry is Gradius V at 85.
How it was received
Nemesis holds a critic score of 80 out of 100. That places it above 68% of the 2,164 rated arcade games in our database, which average 70. Games released in 1985 averaged 70, so it scored 10 points above the year average.
What it launched against
Nemesis launched on 31 December 1985, within three weeks of Bomberman, Summer Games II, Highway Encounter and Mercenary. It reviewed better than 1 of the 4.
Released around the same time: Bomberman, Summer Games II, Highway Encounter, Mercenary.
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Nemesis — frequently asked questions
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