Live A Live cover art

Live A Live

Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot…

2 September 1994

Live A Live is a role-playing (rpg) developed by Square Osaka Development Department, released 2 September 1994 on Super Famicom.

Verified Sources: IGDB , Wikipedia

What Live A Live is

Live A Live is a role-playing (rpg) game developed by Square Osaka Development Department and released in 1994. It was published by Square. It is available on Super Famicom only.

The premise, in the publisher's words

Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are fantasy, historical and science fiction. It is a single-player game with no multiplayer component.

What it launched against

Live A Live launched on 2 September 1994, within three weeks of EarthBound, System Shock (1994), The Need for Speed and Kirby's Dream Course.

Released around the same time: EarthBound, System Shock (1994), The Need for Speed, Kirby's Dream Course.

Official trailer

Gameplay Video thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Dlc

Quick answers

Live A Live — frequently asked questions

When did Live A Live come out?
Live A Live was released on 2 September 1994 for Super Famicom.

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