Gremlins: The Adventure
There were three warnings. Keep them out of light, especially sunlight. Don't ever get them wet. Keep them away from water. But the most important thing, the thing you must never forget . . . no matter how…
Gremlins: The Adventure is an adventure developed by Adventure International, released 31 December 1985 on Acorn Electron, Amstrad CPC, BBC Microcomputer System and Commodore 16.
What Gremlins: The Adventure is
Gremlins: The Adventure is an adventure game developed by Adventure International and released in 1985. It is available on Acorn Electron, Amstrad CPC, BBC Microcomputer System, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4 and ZX Spectrum.
The premise, in the publisher's words
There were three warnings. Keep them out of light, especially sunlight. Don't ever get them wet. Keep them away from water. But the most important thing, the thing you must never forget . . . no matter how much they cry, no matter how much they beg never, never feed them after midnight.”
How it plays
It is played from a first person perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
Where it sits in the Gremlins series
Gremlins: The Adventure is the third of 10 entries we hold in the Gremlins series. It arrived 2 years after Gremlins. The next entry was Gremlins 2: The New Batch in 1990.
What it launched against
Gremlins: The Adventure launched on 31 December 1985, within three weeks of Bomberman, Summer Games II, Highway Encounter and Mercenary.
Released around the same time: Bomberman, Summer Games II, Highway Encounter, Mercenary.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Gremlins: The Adventure — frequently asked questions
When did Gremlins: The Adventure come out?
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