Fly Like a Bird
According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step…
Fly Like a Bird is a role-playing (rpg) developed by Gamevial, released 31 December 2005 on Web browser.
What Fly Like a Bird is
Fly Like a Bird is a role-playing (rpg) game developed by Gamevial and released in 2005. It is available on Web browser only.
The premise, in the publisher's words
According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.
How it plays
It is played from a third person perspective. Its themes are comedy and sandbox. It is a single-player game with no multiplayer component.
What it launched against
Fly Like a Bird launched on 31 December 2005, within three weeks of Kingdom Hearts II, Metal Gear Solid 3: Subsistence, 25 To Life and Dead or Alive 4.
Released around the same time: Kingdom Hearts II, Metal Gear Solid 3: Subsistence, 25 To Life, Dead or Alive 4.
Quick answers
Fly Like a Bird — frequently asked questions
When did Fly Like a Bird come out?
If you like this