Update history

Zero Parades: For Dead Spies Patch Notes

The most recent update we have recorded for Zero Parades: For Dead Spies is "Patch Notes | 14.08.26", published 14 August 2026. 7 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· ZAUMPOPPY

Patch Notes | 14.08.26

Operant, you have an update! A new patch for ZERO PARADES: For Dead Spies is now available to download. This update addresses some of the most common player-reported bugs and makes several adjustments to the game based on feedback:GAMEPLAYAfter passing the “Hurt Him” check to push him, Frederik (Phone Sex Addict) will now leave the Miracle Line until after Hershel has received their assignment. Previously, Frederik would reappear offscreen and return to his usual schedule, which caused some confusion. Resolved an issue where SILHOUETTE was available to interact with outside of the Party Alley viewpoint. Fixed an issue where Ramses’ dialogue was not triggering immediately when first entering his houseboat.Made adjustments to “Who Cares About The Moon” quest: choosing not to take the photo now cancels and updates the subtask correctly. The “Try again tomorrow” message has been removed, and the subtask to photograph the leaky carabinero cancels. Resolved an issue with the map display, where loading a save containing certain discovered districts and destinations, then loading an earlier save (or starting a new game) in the same session, causes the map to retain and display information from the initial save,For our list of current known issues, and for details on how to make a bug report, please visit our pinned Discussion here. Until next time!

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· ZAUMPOPPY

Patch Notes | 16.07.26

Operants, the file has been updated! A new patch for ZERO PARADES: For Dead Spies is now available to download. Thank you for your continued patience and support whilst we continue working on the game behind the scenes. This update includes several fixes to player-reported issues and new additions based on feedback:VOICEOVER Additional voiceover lines added – Marco and PSEUDOPOD are now fully voiced. There are 17 lines still missing for Goat Eyes, which will be added in a future update. GAMEPLAYResolved an issue with the Journal, which would occasionally appear blank after the player receives multiple updates regarding Reno’s missing train. Addressed the issue of an ominous redhead appearing too early in the game near Dr Gonza’s clinic. Fixed instances of the game language changing when entering Tactical Mode, e.g. experiencing a Dramatic Encounter. Addressed several small SFX bugs, including intercom static noise continuing even after dialogue / the interaction. NOTABLE ADDITIONSIntroducing the Inventory Optimisation System! Give Hershel the edge with smarter clothing and accessory choices. In the Inventory, select a Stat to open up the optimisation panel, which breaks down how each equipped item contributes to that Stat. For example, clicking ‘NERVE’ will reveal that your shirt and coat choice improve NERVE (+2), but you may want to consider switching the sweatpants for something more suitable (-1). Hit ‘OPTIMISE’ and Hershel will automatically be equipped with the best pieces for the job at hand.For our list of current known issues and for details on how to make a bug report, please visit our pinned Discussion here. Until the next time!

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· ZAUMPOPPY

Patch Notes | 26.06.26

Our new patch to ZERO PARADES: For Dead Spies is now available to download. We appreciate your patience and support whilst we continue working on ZERO PARADES behind the scenes. This patch resolves several player-reported issues, including: VOICEOVER Further voiceover lines added: Renotel Technician and Bagman are now fully voiced, with additional lines added for Kaleidoscope. GAMEPLAYFixed a blocker for the "Pump-and-Dump the Junior Negotiator" Quest, related to Ramses and wiretapping. Resolved an issue with duplicate items in the Inventory: players will no longer receive multiple copies of Dante’s Exit Papers."Who Cares About the Moon?" Quest now correctly cancels if the player chooses to destroy Ignatz’s camera before taking photos. Fixes to in-game audio, including ambient sound occasionally disappearing and volume differences in voiceover lines. NOTABLE ADDITIONSHovering over Status Effect text (e.g. 'GAIN STATUS' in the Inventory) now displays a tooltip to give additional information. Thank you for your suggestions on this!For our list of current known issues, and for details on how to make a bug report, please visit our pinned Discussion here. Until the next time, operant!

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· ZAUMPOPPY

Patch Notes | 19.06.26

Our latest update to ZERO PARADES: For Dead Spies is now available to download. We appreciate your patience and support whilst we continue working on ZERO PARADES behind the scenes. This patch resolves several player-reported issues, including:VOICEOVER Further voiceover lines added: Phantom Line Engineer, Duchess, Narrator and the Skills are now fully voiced.GAMEPLAYWhite Checks in the Map menu are now scrollable. This addresses the issue of unlocked White Checks crowding the menu when numerous are in progress. Resolved the duplicate Red Disc bug (given by Constanz), which impacted a small subset of players.Fixed several traversal issues players were encountering in-game, e.g. being unable to move when the flashlight is equipped. NOTABLE FIXES / ADDITIONSQuick language switch hotkey is now available. Select a primary and secondary language in the game settings and use ‘Q’ to toggle between. For our list of current known issues, and for details on how to make a bug report, please visit our pinned Discussion here. Until the next time, operant!

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· ZAUMPOPPY

Patch Update | 11.06.26

Our latest update to ZERO PARADES: For Dead Spies is now available to download. Thank you for your continued patience whilst we work on the game behind the scenes! This patch resolves several player-reported issues, including:VOICEOVER Additional voiceover lines added, and sections of voiceover/dialogue mismatch resolved. More to come in our next update. LOCALISATIONReplaced the stylised title font in Chinese (Simplified) to improve readability, based on community feedback.GAMEPLAYAddressed a bug where a handful of players were unable to deliver developed photos to Ignatz, in the “Who Cares About The Moon?” quest. Please note: this fix is not backwards compatible, but does not block overall game progression. Resolved a softlock issue in Eszti’s apartment, which occurred after creating and loading a save file in Eszti’s apartment during dark. Addressed the traversal bug some players experienced when equipped with the flashlight, notably inside the Palace of Culture. Additional improvements for this area are planned for our next patch. Further adjustments to the King of Trade’s cigarette changing logic. NOTABLE FIXES / ADDITIONS Fixes and memory optimisations to address game crashes that predominantly affected a subset of players on Steam Deck or lower-spec devices. Resolved the issue of the Skill Check result modal remaining on screen.Improvements to control schemes, to address the control scheme switching after a prolonged session, e.g., the mouse becomes unresponsive. Rebalancing of Active Skill Checks at the beginning of the game based on player feedback, for a fairer chanceUpdated animation for Autosave, Quicksave and manual saves. For our list of current known issues and details on how to submit a bug report, please visit our pinned Discussion here. Appreciate the continued support – until the next patch!

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· ZAUMPOPPY

Patch Notes | 04.06.26

Our second patch for ZERO PARADES: For Dead Spies is now available to download! A big thank you for your patience while we continue to work on the game behind the scenes. This latest patch addresses many player-reported issues and adds several new features, including (but not limited to!): VOICEOVER Additional voiceover lines added, notably for Metlia, Karolina and Ultra Violeta. GAMEPLAY Additional changes to the King of Trades in-game logic, to remedy issues with players unable to obtain the boar kibble. Resolved an issue with Karolina becoming unrecruitable at the end of the "Contact the Secret Prisoner quest. This bug would arise following the assignment call with Melita. The Fixed the issue of 'Craft a Gun' option being unavailable if players had previously made the model train. Resolved White Checks disappearing from the map following sleep. Fixed an issue where players could skip forced dialogues, e.g. during the "Escape The Bazaar" Dramatic Encounter, when interacting with the game menu or Objective View. Oskar Metamoto will no longer take all your alcohol. The infinite money exploit is no more: Melita can no longer be used for unlimited Sol. Resolved the endless dialogue loop when encountering the Curious Machine. Please note: this fix is not backwards compatible with existing saves, so players still encountering this issue should progress the "In Defiance of All Known Laws" path to continue. Addressed an issue with Karolina's questline in the "Convince Karolina to Get Some Sleep", where Karolina continues to ask for the figurine even after completing an alternative route. ADDED FEATURES Players can now use number keys to select dialogue options. Create Quick Saves using F5, and use F9 to load the most recent save. Please note: we are working to improve the visuals of 'Quick Saved' confirmation and 'Saving Blocked' indicator, this will come in a later patch. Appreciate your continued support. For our list of current known issues, and for details on how to make a bug report, please visit our pinned Discussion here.

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· ZAUMPOPPY

Patch Notes | 29.05.26

It’s been one week of ZERO PARADES: For Dead Spies! Thank you to everyone who has assumed the role of CASCADE, and provided feedback and bug reports over the last seven days. Our first patch is available to download now, and addresses a number of reported issues, including (but not limited to!): VOICEOVER Added in a number of missing voiced lines – including all lines for Boat Man. Temporarily, voiceover lines that severely differ from the text have been removed – missing voiceover will be re-added in a future patch. Fixed the inconsistencies with Bagman’s voiceover. LOCALISATION Added in additional translations for missing lines, including many Skill Check Modifiers. Fixed and optimised localisation in Chinese (Simplified) based on community feedback. GAMEPLAY Fixed the curious case of TWO Bagman NPCs appearing in Bagman’s studio, during the "The Worth of a Heart" quest. Enabled fast travel in Eszti’s apartment – this addresses the issue of players being stuck in Eszti’s apartment after loading a save. The King of Trades will now accept the homemade gun, even if you previously declined the trade. Addressed an issue where players ran out of items to trade for boar kibble, as part of the "Make a Deal with Transnational Capital" quest. Cigarettes can now be traded endlessly. Resolved the endless dialogue loop when completing the ‘break into the mailbox’ action in the "Make a Deal with Transnational Capital" quest. Fixed softlock that occurs after acquiring an Operant Toolkit item from Constanz. Resolved dialogue lock when shopping at Carumna’s clothes rack in the Bazaar without any Sol. END GAME: Fixed issue where players were unable to place the bomb. Resolved issue with the Fogged Mirror being locked, after gaining the "Who Cares About the Moon?" quest. Updated the description for ‘Under Pressure’ achievement. This will only be available to unlock after Melita’s first call to you. ADDED FEATURES: Discovered destinations are now listed in the Map menu, with opening times also listed for locations on a schedule, e.g. Fogged Mirror and Dr Gonza’s Clinic. We really appreciate your patience as we continue working on ZERO PARADES: For Dead Spies in the background. For our list of current known-issues, and for details on how to make a bug report, please visit our pinned Discussion here.

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

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About these updates

When was Zero Parades: For Dead Spies last updated?
14 August 2026, with "Patch Notes | 14.08.26".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.