X-COM: Apocalypse
Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs…
X-COM: Apocalypse is a real time strategy (rts) developed by Mythos Games, released 30 June 1997 on DOS and PC (Microsoft Windows).
What X-COM: Apocalypse is
X-COM: Apocalypse is a real time strategy (rts) game developed by Mythos Games and released in 1997. It was published by 2K Games. It is available on DOS and PC (Microsoft Windows).
The premise, in the publisher's words
Half a century after the end of the second X-COM campaign, the last battle of T'leth has severely damaged Earth's biosphere. As a result, several self-contained Megalopolis-type cities were proposed to provide habitation for humanity. The game follows Mega-Primus, the first of these cities, built over the ruins of Toronto, Canada. Meanwhile, the off-world colony of Mars is exploited by the Elerium mining corporation, Solmine, and oppressed by MarSec (MARs SECurity). The alien threat in the game is presented by a new race of organic, extradimensional aliens that initially seem to have no relation to the aliens of the previous two games, though later missions set in the aliens' home dimension…
How it plays
It is played from a bird view / isometric perspective. Its themes are action, horror, science fiction and warfare. It is a single-player game with no multiplayer component.
Where it sits in the X-COM series
X-COM: Apocalypse is the third of 27 entries we hold in the X-COM series. It arrived 2 years after X-COM: Terror From the Deep. The next entry was X-COM: Interceptor in 1998.
What it launched against
X-COM: Apocalypse launched on 30 June 1997, within three weeks of Disney's Hercules Action Game and Lula: The Sexy Empire.
Released around the same time: Disney's Hercules Action Game, Lula: The Sexy Empire.
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