Unnecessary Roughness '96
Unnecessary Roughness '96 is the 1996's incarnation of Accolade's series of American football games. Updates in this version attempt to correct the "arcadish" feel the previous had with a much bigger emphasis…
Unnecessary Roughness '96 is a sport developed by Accolade, released 14 December 1995 on DOS.
What Unnecessary Roughness '96 is
Unnecessary Roughness '96 is a sport game developed by Accolade and released in 1995. It is available on DOS only.
The premise, in the publisher's words
Unnecessary Roughness '96 is the 1996's incarnation of Accolade's series of American football games. Updates in this version attempt to correct the "arcadish" feel the previous had with a much bigger emphasis on team management and coaching. You can buy entire teams, make any trades, set salary caps, manage rosters and injuries, etc. The statistical side of the game is spruced up, with more realistic scores, and an additional play-designer added to the editable features, which allows you to store up to 1,300 plays, to which you can even add audible calls. On the gameplay side of things new features include an automatic pass reception which allows you to basically concentrate on using the…
How it plays
It is played from a bird view / isometric perspective. Its themes are non-fiction. It is a single-player game with no multiplayer component.
Where it sits in the NFL series
Unnecessary Roughness '96 is the 35th of 208 entries we hold in the NFL series. The next entry was Madden NFL 96 in 1995.
What it launched against
Unnecessary Roughness '96 launched on 14 December 1995, within three weeks of Warcraft II: Tides of Darkness, Suikoden, Rayman and Tales of Phantasia.
Released around the same time: Warcraft II: Tides of Darkness, Suikoden, Rayman, Tales of Phantasia.
Official trailer
Sourced from the publisher’s YouTube channel. See all 2 videos →
Screenshots
All media
Quick answers
Unnecessary Roughness '96 — frequently asked questions
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