Turrican
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and…
Turrican is a platform developed by Rainbow Arts, released 31 December 1990 on Sega Mega Drive/Genesis, TurboGrafx-16/PC Engine, Amiga and Amstrad CPC.
What Turrican is
Turrican is a platform game developed by Rainbow Arts and released in 1990. It was published by Accolade. It is available on Sega Mega Drive/Genesis, TurboGrafx-16/PC Engine, Amiga, Amstrad CPC, Atari ST/STE, BlackBerry OS, Commodore C64/128/MAX, Commodore CDTV and ZX Spectrum. It runs on Symbian.
The premise, in the publisher's words
The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short. Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk. For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior…
How it plays
It is played from a side view perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Turrican launched on 31 December 1990, within three weeks of Sengoku, A-Train, Spellbound and Colorado.
Released around the same time: Sengoku, A-Train, Spellbound, Colorado.
Official trailer
Sourced from the publisher’s YouTube channel. See all 2 videos →
Screenshots
All media
Dlc
Quick answers
Turrican — frequently asked questions
When did Turrican come out?
If you like this