Total Immersion Racing is a racing developed by Razorworks Studios, released 1 November 2002 on PlayStation 2, Xbox, Mac and PC (Microsoft Windows).
What Total Immersion Racing is
Total Immersion Racing is a racing game developed by Razorworks Studios and released in 2002. It was published by Empire Interactive. It is available on PlayStation 2, Xbox, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Total Immersion Racing is a bare-bones rendition of Gran Turismo 3 or Sega GT 2002, albeit without the preponderance of cars and special effects. What's left over is a driving simulation that offers the rich gameplay of these heavy hitters, as well as a graphical show that's nearly on par with them, but none of the frills or splash that would attract casual players in search of a vicarious speed rush. It's a game for people who want to discover what the weekly toil of GT-class competition is really like, who understand that actual racing often entails driving around the same course lap after lap without much fear of hazards or obstacles, and who don't mind that the ultimate reward is the…
How it plays
It is played from a first person perspective. It is a single-player game with no multiplayer component. Available modes: Single player and Split screen.
What it launched against
Total Immersion Racing launched on 1 November 2002, within three weeks of Grand Theft Auto: Vice City, Metroid Prime, Tom Clancy's Splinter Cell and Metroid Fusion.
Released around the same time: Grand Theft Auto: Vice City, Metroid Prime, Tom Clancy's Splinter Cell, Metroid Fusion.
Screenshots
All media
Quick answers
Total Immersion Racing — frequently asked questions
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