Tilt cover art

Tilt

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that…

31 December 1990

Tilt is an arcade developed by Codemasters, released 31 December 1990 on Commodore C64/128/MAX and ZX Spectrum.

Verified Sources: IGDB

What Tilt is

Tilt is an arcade game developed by Codemasters and released in 1990. It is available on Commodore C64/128/MAX and ZX Spectrum.

The premise, in the publisher's words

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action. It is a single-player game with no multiplayer component.

What it launched against

Tilt launched on 31 December 1990, within three weeks of Sengoku, A-Train, Spellbound and Colorado.

Released around the same time: Sengoku, A-Train, Spellbound, Colorado.

Screenshots

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Quick answers

Tilt — frequently asked questions

When did Tilt come out?
Tilt was released on 31 December 1990 for Commodore C64/128/MAX and ZX Spectrum.

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