Update history

The Outer Worlds 2 Patch Notes

The most recent update we have recorded for The Outer Worlds 2 is "The Outer Worlds 2 Hotfix 1.2.0.1", published 15 July 2026. 9 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· Obsidian Aarik

The Outer Worlds 2 Hotfix 1.2.0.1

Greetings Commanders! We are releasing hotfix 1.2.0.1 for The Outer Worlds 2. Please update your game when this patch is available to receive the following fixes and changes below:Hold interactions will no longer cause endless, looping audio to play.The door at the end of the sniper fight in Greater Tranquility Station will now reliably unsealSelected language will no longer revert to English after hitting Apply on the Custom Difficulty Settings Menu.Raptidon enemies will now spawn, even if the Bounty Boss is active, to ensure players can complete Cave Cleanup quest.Game difficulty settings will persist correctly to the selected difficulty option, even if Custom Difficulty Settings are changed, but not actually applied.The cursor will no longer disappear from the Save Library menu after deleting a saved game.Applying companion upgrade helmets while companion ‘Show Helmets’ setting is off will show set helmets if setting is changed to show helmets later.If you come across any other issues, please contact us via our Issue Tracker page. As always, we are very appreciative for your continued support and patience.The Earth Directorate thanks you.

Read the original announcement →

· Obsidian Aarik

The Outer Worlds 2 Patch 1.2.0.0

Greetings Commander!The Earth Directorate is happy to announce the release of Patch 1.2.0.0 to all citizens of Arcadia. This update addresses numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us. Please don’t hesitate to contact us if you run into any issues, please reach out to us at via our Issue Tracker and our team will work with you to investigate it. 1.2.0.0 Patch NotesNew Features:Dangerous Enemies FROM BEYOND!A mysterious new type of Rift has reportedly appeared, containing dangerous beasts said to be aggressive, powerful, and immune to many types of attacks. They can be found in Paradise Island, Golden Ridge, Cloister, and Praetor. Visit the newly-built Terminals at the landing pad in each of the four listed regions for more info.Customizable Gameplay OptionsA fifth Difficulty Option is now available, “Custom.” Use these gameplay options to customize your game experience in new and unusual ways. Activate “Companion Permadeath” and try to save them before they perish forever! Try a “zero bits” run where buying and selling are impossible! Force yourself to a “Single Loadout” where you’re limited by what you can wear and hold! Or try to be the “Hero of Earth,” where death means your game is permanently over!Photo ModeYou can now clear the HUD and take photographs of the incredible art in The Outer Worlds 2 via the new Photo Mode option, available from the pause menu. Combine it with the “Wait” menu option to find the perfect time of day to illuminate your Commander, your Companions, or the Arcadian landscape.Appearance EditorA new mirror in the Captain’s Quarters on the Incognito now allows you to update the appearance of your Commander whenever you like. Change your physical appearance including hairstyle, tattoos, piercings and prosthetics, while retaining your character’s actions and choices.M.O.P.The Mode of Outward Presentation allows you to change the look of your character’s currently equipped Armor or Helmet to match any Armor or Helmet in your inventory, without giving up its gameplay benefits. Got a particular look you love? Make it your M.O.P. and stroll around Arcadia with confidence.Companion OutfitsWant to change your upgraded Companion’s outfit back to a previous look? Sliders have been added on the Companion information screen that will allow you to change the visuals for your Companions' Armor and Helmet while still retaining their current upgrades.But wait, there's MORE!You’ve already read all about the Rift creature bounties, appearance editor, photo mode, customizable gameplay options, and more in our recent 1.2 update, but there are a few narrative-focused additions and improvements that were included with that patch.New & Improved Companion ConversationsBesides fixing issues where companion banters weren’t playing nearly often enough while the player was exploring or on the ship, we decided to write and record a few dozen more of them.That’s right! If you pair your favorite companion characters, you’ll hear them continue to get to know each other better and their relationships.Improved Audio MixSomewhere along the way, a nasty bug crept in where radio and loudspeakers would remain too loud in the background during conversations. We’re happy to report that this has been fixed and not only are all conversations improved, the ACS Undisputed Claim is not “just obnoxious enough” again. Community Reported Issues:The game now displays an error message when available disk space at the drive root is low to prevent save failures.Players can now turn in “The Case of the Mystery Rations” to Huguenard even if they completed “Fusing Fractured Forces” and did not speak to Huguenard first.Fixed formula for calculating bribery costs in non-crime conversations. Costs should now be higher.The double jump boots and quest schematics are now automatically granted to the player if they leave Spire Grove without looting Jackson Plum's corpse.Inspecting the refugee's corpse during the "Arbitrary Measure" mission now correctly displays localized text in all languages.Companion banters should now continue to trigger properly after saving/loading in a variety of circumstances.Level Up Reminders will now remain hidden if disabled through settings, including after Fast Travel or Load.The Dependent Flaw's bonus damage from Companions now correctly persists after loading a saved game.Cursor is properly and fully disabled when switching between MKB and Gamepad input devices.Added Controller Pitch Multiplier which allows Controller Look Pitch (Y-axis, up/down) to scale relative to Look Turn (X-axis, left/right) for Controller Thumbstick(s).The Vendor Screen will now display if a purchasable Recipe is known and will display the current count of stackable Items (grenades, consumables, resources, etc.) already in the Player's Inventory.Updated a specific instance of Simplified Chinese localization to use gender-neutral pronouns instead of masculine pronouns.Major Issues and Crashes:Activating Companion abilities shortly before triggering a forced conversation now allows the triggered conversation to occur.Resolved a crash that occurred in the Rift Lab after extended periods of play due to an audio resource leak.Addressed a crash on PS5 and PS5 Pro by improving memory management, especially when exiting the Companion Upgrade screen or Workbench.Content & Quests:Fixed a crash that could sometimes occur when talking to Factor Metadier after leaving the Zyranium Manufactory.Updated scripting for the “Half-Truths in Advertising” quest to handle a number of edge cases, including the quest telling you to return to Willard but Willard not properly closing out the quest if Crawford was killed at the AC camp after giving the party the briefingResolved issue where VPs in ACHQ would disappear after capturing Spireton.Ambient NPCs around Westport area will now bark more frequently.Mental Refreshment lecture ...

Read the original announcement →

· Obsidian Chris

The Outer Worlds 2 Hotfix 1.1.0.1 Patch Notes

Greetings Commanders! We are releasing hotfix 1.1.0.1 for The Outer Worlds 2. As always, we are very appreciative for your continued support and patience.If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you. Fixed an issue where the two Vice Presidents in The ACS Undisputed Claim would not appear properly during the following faction quests: Now Hiring: Invaluable Disposable Agent, Mysteries of the Mental Modulators, and An Equitable Arrangement.Please note that you may need to leave The ACS Undisputed Claim and return for this fix to take effect.Fixed an issue during Character Creation where prosthetics would not properly apply in-game to the player character. Fixed an issue with the Workbench Breakdown menu that was preventing players from viewing items on other pages.

Read the original announcement →

"Gary will no longer attack the player from beyond the veil" says The Outer Worlds 2's latest patch, which also makes a death pit work as intended

It's been a little bit since The Outer Worlds 2 got that November patch aiming to take care of mysterious eyebrow disappearances. I wonder what the latest one, which is fairly beefy, does. Oh, it adds a number of handy features like the option to advance time by waiting, toggle walking via key press, and extra stealth kill animations. Nice and boring. Oh, wait. "Gary will no longer attack the player from beyond the veil". "Fixed cases where some NPCs could see the player while they were wearing the bucket hat". "The pit outside of the entrance to Algid Menagerie will now always kill the player as intended". "NPCs should no longer moonwalk, despite being in space". Read more

Read the original announcement →

· Obsidian Chris

The Outer Worlds 2 Patch 1.1.0.0

Greetings Commander! The Earth Directorate has a very important aetherwave for everyone as they are happy to announce the release of Patch 1.1.0.0 to all citizens of Arcadia. This update addresses numerous bug fixes that have been brought to our attention while adding even more quality of life! Your diligence in reporting issues to your local Earth Directorate officer has been noted and we appreciate your timeliness in these matters.  As mentioned previously, we've added new changes so please review the details below. Commanders can now advance the time of day, perform a new stealth takedown animation, and toggle between walking and running at will.  Time of Day Advancement (Wait X hours) You can now advance the in-game time of day from as little as 1 hour all the way up to 24 hours. This new feature is accessible from the pause menu while not in combat.  New Stealth Kill Animations New 1st & 3rd person stealth kill animations have been added for the following one-handed and two-handed melee weapons: Impact Hammer, Plasma Cutter, Stun Baton, Tossball Blocker, and the Sentry Blade.  Console Gamepad Rebinding Rebinding gamepad buttons and triggers on both Xbox and PS5 controllers is now supported on console and PC. One note: the Pause Start button (all platforms) and L2 R2 triggers (PS5 only) are not currently able to be rebound due to platform requirements.  Walk toggle A keyboard toggle for in game walk has been added to the game. The default key binding is “Y”, which can be rebound to any primary or secondary key of your choice.  Along with these new features we have also addressed community reported issues and so much more. Major Issues and Crashes:Addressed a rare crash on Paradise Island that sometimes triggered after skipping the landing cutscene.Fixed a rare crash due to an invalid user during the PS5 bootup process.Mitigating crash behavior when interacting with Armor Mannequins.Addressed an issue where sometimes the game would crash upon entering the Player Ship.The player will no longer be able to access Auntie Cleo’s office prematurely after completing the faction quest.Resolved an issue where killing Vaillencourt’s team in a specific order would lock the exit door. The Rift Lab exit should now reliably open after combat.Updated scripting to prevent the Client Intake station door from getting stuck if the player fast traveled into the Player Ship after sending the ACHQ tram toward the Client Intake stop.The player will no longer be soft locked in conversations due to the Foot In Mouth perk timer expiring and leaving them with no available responses to select.The Greater Tranquility Station briefing conversation now triggers when a save is loaded at or players move toward the console table if it failed to trigger. Community Reported Issues:The game will no longer occasionally freeze when exploring Paradise Island (Note: This unfortunately is not a retroactive fix for affected saves).The game will no longer occasionally crash when exploring Golden Ridge near the D.A.E (Note: This unfortunately is not a retroactive fix for affected saves).Updated scripting so players that manage to skip Aza's forced conversation after dealing with Ziegler and his cultists (by immediately fast traveling or possibly starting a different conversation) can still wrap up Aza's quest by interacting with her directly.Updated scripting to prevent Tristan's final quest from being impossible to complete if Tristan died in each fight in the Arbiter Training Camp portion of the quest.Looping audio events and audio effects will now properly pause when player enters the pause menuImproved Marisol and Niles position in The Incognito's Crew Quarter to prevent the player from getting stuck.Added additional logic to Mitt's conversation so that players may continue to progress the Wanted: Genuine Authenticity quest when doing specific steps out of order.Fixed an issue where a boss door at Central Control would be unopenable if the player removed Aza from the party previously.Saboteur of Paradise progresses or completes if the "Explore Vox Relay" objective was not completed when reaching the Command Floor as intended.Marisol's voice lines should now play correctly when selected.All for None trophy should now properly unlock on PS5.Some pets that have managed to escape will be returned to their designated space on the Incognito.Controlling for Convenience quest can now be started via the Oracle Laureate, and the correct sample is given to the spy when turned in.Adjusted the tuning of the experiment settings for the brain off in Endpoint's End to be more fair.Performance updates to the Undisputed Claim level to resolve audio distortion.Obtaining good footage of Inez's raid on Praetor now requires a reasonable amount of effort.Minor fixes to the Kaur and Milverstreet content to improve quest flow when done in a particular order.Disabling interaction highlights no longer prevents observation indicators from appearing.The rifted vending machine in Free Market Station will no longer become uninteractable when leaving and returning to the area.Companions will no longer refer to party members that have been permanently dismissed or left the party after Raptidon interaction on Praetor.Persephone will now properly respond to the player allowing her to copy the Satellite data after the player completes Crash Course in Telemetry.Tactical Trajectile Defense Helmet no longer blocks shots in third person.Fixed a progression issue with the Secret Recipe in the Forbidden Secrets of the Undisputed Claim quest.Fixed an issue with crime causing an unintended hostile response across level transitions.The player should no longer get teleported to the Best Choice bar after entering the main tower lobby of the Undisputed Claim.Updated Archivist Stallworth so being KOS with the OA no longer makes her and all of Free Market Station hostile to the player.Resolved an issue where players didn't have the option to turn in Fiddling with Fulguratin...

Read the original announcement →

· Obsidian Aarik

The Outer Worlds 2 Patch 1.0.6.0

Greetings Commander, the Earth Directorate is happy to announce the release of Patch 1.0.6.0 to all citizens of Arcadia. This update addresses numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us.If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.Community Mentioned Issues:Ensure the "Go Out With a Bang" achievement properly unlocks.Fix to ensure Niles is able to build explosive gel.Fix to prevent Niles from getting stuck in the first trap room.Warning prompt now displays on PS5 if the game has not finished downloading when launched.Companions now appear in the player ship correctly.Ensure the player is able to interact with Ethel when the player has a low reputation with Auntie’s choice.Fix Inez’s quest end states when the player has low reputation with Auntie’s Choice.Prevent switches and levers from becoming permanently disabled if a save is made during their animation.Addressed crash when accessing certain menus with Raytracing enabled.Prevent possible quest repetition with the leadership on Paradise Island.Ensure the elevator to Secure Telecommunications works when it should.Resolved scenario where the first conversation player has with Auntie sometimes dropped.Ensure quests consistently reflect when the player completes kill objectives.Addressed issue where the player’s weapons failed to appear when equipped.Players trying to synthesize an antidote for Product Envisioner Omid Ormsby will no longer be blocked from getting the necessary chemicals.The Vendor at Fort Endurance should no longer bravely rally against the Mantisaurs when combat starts.Fixed an issue where looping ad-bot audio was playing on the player ship.Players will now get proper credit for collecting all issues of Science Adventures Quarterly.Adjustments to address stuttering in certain levels.Reduced likelihood of companions standing in front of the player during combat.Added option to adjust Lens Flare intensity.Added missing sound to pistol first raise.Resolved issue where some drones would not properly spawn, preventing completion of the “Diabolical Drones of Doom” quest.The Zyranium poisoning status effect SFX will no longer re-trigger when exiting conversations while suffering from light or heavy Zyranium poisoning.Sneak attack interaction can now be performed, even if your attack will not be lethal.Adjustments to footstep SFX to be more consistent across levels and terrain.Stalker perk now applies more consistently.The player no longer loses access to their base set of recipes if they took the Innovative trait during character creation, but then later removed it during the respec opportunity after Horizon Point Station.Fixed a rare issue where the Easily Distracted flaw did not provide extra skill points on level up.Fixed various instances of Inez's Wants To Talk icon displaying above her head, despite her not having anything unique to say.Addressed issue with textures displaying incorrectly on certain GPU/Specs.Serendipitous Slayer should apply correct Crit Chance bonus.Fixed an issue where NPCs who were present when they shouldn’t have been were giving misleading information to the player.Facial adjustments should work now in 3rd person.Tactical Time Dilation Gadget is added to player inventory on load in circumstances where they do not have it after Niles' conversation in the introduction.Addressed artifacting that appeared in specific level areas.Updated The Order of the Ascendant Novice outfit so that the leg will stay properly visible when the player has arm prosthetics.Quesnell will now only take the amount of Science Adventures Quarterly requested, instead of all in the player inventory.Adjustments to Zeb’s home so that he no longer sometimes falls into the floor.Fixed flickering lights when Raytracing is enabled.Addressed issue where the elevator to The Monastery became inactive.Fixed issue where players could continue to trigger the Exclusion Zone quest addenda just before the failure point.Avoid duplicated saves when quickly closing and reopening the save/load menu.Fixed issue where the player couldn't collect Zyranium for Delphinia while in 3rd person.Prevented certain buyback items from being bought for less than they sold for.Added FSR toggle support for AMD users.Resolved issue where some Premium Entitlements were not viewable to some users.Fix to allow players to complete “Brain Benders” if they already completed other quests on Paradise Island.Ensure Vendors are correctly calculating item values and applying Discounts/Surcharges when buying and selling.Companion's "Upgrade Available" text will not appear if the companion does not have an upgrade available.Additional support for disabling irrelevant Niles Wants To Talk icons.Player’s paper doll should now reliably stay on ledger screen, even after switching between tabs.Conversation node should now display “Hack Required” when speaking with de Vries instead of “????”.Treasure Hunter markers will appear on player maps.Adjusted some Russian Localization text to be more accurate.Resolved issue where players could steal the Oracle Weapon while in 3rd person.Equipped Weapon Mod stat modifiers are no longer applied to the preview stats of weapons being examined in your inventory.Inez now reacts appropriately to player's use of medical checks.Ormsby voice volume should now be consistent across his quest return conversation.Stopped Head Researcher Gould's arms from occasionally clipping through his body.Removed face looking wrong after mirroring.Fix sky artifacts directly overhead at some times of day.Removed floating asset from Ministry of Accuracy.Fixed various issues that would cause some textures to be appear stretched.Fixed a minor text spacing error in Technician conversation.Fixed a minor text spacing error in Baylor’s conversation.The motion sickness mode setting now affects the ca...

Read the original announcement →

The Outer Worlds 2's latest patch wrangles disappearing eyebrows and sideburns, stops nerds shouting at each other from miles away

Gah! I've lost them again. My precious brows and burns, they've gone walkabouts! Luckily, The Outer Worlds 2 latest patch aims to take care of instances of misbehaving hair. That's far from the only fix in what's a very beefy list, with companion buffs, crash corrections, and instances of weird NPC antics also having been tended to. Read more

Read the original announcement →

· Obsidian Aarik

The Outer Worlds 2 Patch Notes 1.0.5.0

Greetings Commanders and citizens of Arcadia! We are releasing Patch 1.0.5.0 for The Outer Worlds 2 that address numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us.If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.Community Reported IssuesAdded Fan Tossball Card for Celest FairbrookFixed unable to save issue when the “Saved Games” system directory does not exist. Now Windows should create the directory if it’s missing.Fix case where stale crime data would prevent saving.Fixed crash that could occur when transitioning to new areas with frame gen enabled on Nvidia GPUsAdded a setting to allow players to turn off mouse smoothing and acceleration if they are experiencing cursor lagLoading Screen images can now scale up to fill larger resolutionsAddressed issue where Wireless Free Arcadia would stop playing audioThe player's eyebrows no longer disappear when using the inventory screen or idle cameraThe player's eyebrow color will now be properly saved and applied to their in-game characters after character creation. Note: this unfortunately will not retroactively fix incorrect eyebrow color for existing characters.Adjusted skinning on hairstyles in Character CreationMade adjustments to Side Burn facial hair so that it no longer disappears at certain anglesUpdated Multiple Scrapper Helmets to ensure emissives stay visible when certain prosthetics equippedFixed missing geometry with certain prosthetics while wearing the Scoundrel's AegisRemoved ground texture from container in WestportRemoved Dev text from appearing in some skill checksRemoved instance of temporary text in Torres conversationAddressed several spelling and grammar errorsJackson's jump sequence at Spire Grove will now play correctly if interrupted by fast traveling away.Inez 'wants to talk' icon will no longer remain visible beyond relevant areas.Inez no longer shows up during the conversation in the Protectorate stowaway hideout in Fairfield if she isn't in your party.Made further improvements to ensure Inez reliably shows up in Fairfield town hall after first meeting her at the Ministry of Accuracy.Hogarth will now speak to player in edge cases where player has Milverstreet’s quest mentioned and visited the Vox Relay.Tristan now properly leaves his “Wants To Talk” stage after speaking with player on the ShipTalking to a companion during certain behaviors no longer prevents them from returning to their previous behaviorImproved conversation staging in Fairfield’s Greenhouse to prevent companions from spawning in poolCompanions will now allow players to see their Traits while on the IncognitoIncreased Companion survivability, especially on Hard and Very Hard difficulty settings. This indirectly improves Companion health increases from the Leadership skill.Bomb Suit unique armor now reduces explosive damage taken instead of reduce explosive damage dealtAdjusted Bomb Suit to properly reduce damage taken from explosivesThe Menacing Mask item now only applies its unique partial sneak attack damage to attacks made with a light melee weapon. The Vital Striker perk now only applies its partial sneak attack damage to attacks with melee weaponsNature’s Best Friend perk will now properly tame creaturesLowering the skill and perk investment required for Nature's Friend and Nature's Best Friend. Duration of base tamed effect on Nature’s Friend is increased.Makeshift Armorer perk requires more bits per armor value added. Certain recipes are also no longer loopable with their crafted item when broken down.Minigun barrel mods are now purchasable at various mod vendors.Serial Killer hearts no longer reset their max health bonus upon picking up a new one after loading a saveOracle Laureate now correctly gives player a primer as lootShip pets that have been unlocked via promotions will now be usable right away, without needing to unlock other pets firstBurrowed crabbles no longer fall through the world during combat.Fix for grass wind motion popping at distanceAdjusted foliage to properly sit on terrainImproved foliage placement around caves in Paradise Island.Adjusted grass clusters in Paradise Island overlands.Terrain adjustments to Golden Ridge overlandsImproved geometry around caves in the Golden Ridge overlandsAdjusted geometry to prevent player from reaching out of bounds locations in Golden RidgeFixing rare puzzle out of bounds issue in MonasteryImproving Monastery Puzzle Interface ClarityPickable crystals no longer placed inside other geometryMoved book that was clippingMoved barnacles in Crabble Caves so they are no longer floatingDematerializer Lockbox enables interactions when loading the Player Ship level if A Healthy Improvement is active but the dematerializer hasn't been acquired.Objectives from active quests no longer have a chance of disappearing in the HUD when a non-active quest updates.Addressed issue where the player could not give Ormsby his ingredients via the transaction drawer.Player will now properly be able to unholster weapon if their previously equipped one was removed after loading save.Pop-up Gun no longer advertises killing you as a good idea to your friends.Player can no longer access dialogue option with Sub Rosa if they do not have the required perk for it.Replaced Display Case examinable with standard lockpick interactionRequired Info Not Found option on Montelli's terminal no longer displays when its impossible to find the information.Fixed issue where EARL switches would become unusable if the PC save/loaded during their reset animationDrones in the Paradise Island power station will now properly leave their pods when the player loads a save in that area.NPC should no longer get stuck in falling animation in Free Market StationAddressed unique scenario where enemies would not attack player when hostile.Addressed issue where player would die aft...

Read the original announcement →

· Obsidian Aarik

The Outer Worlds 2 Hotfix 1.0.4.1 Patch Notes

Greetings Commanders! We are releasing hotfix 1.0.4.1 for The Outer Worlds 2. As always, we are very appreciative for your continued support and patience.If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.Critical FixesFixing saves crashing on load 100% of the time if bad data gets into the favorited item data.Fixed several rare crashes.(PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station.Plug Puller Perk no longer prevents encounters from advancing.Players will no longer have their conversation history reset at unexpected times during gameplay.Cleared out portions of the map will no longer be reset.Quests/Progression: (Contains Spoilers)Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before.Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation.(SPOILER) Aza now properly starts a dialog and quest outside of the N-Ray Range if the player already killed all the cultists at the N-Ray range.OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended.Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix.(SPOILER) “Better than Nature” quest now correctly guides the player to Inez if Fairfield is destroyed.Otto’s Lock in Free Market Station is now working as intended and can be solved.Audio/VisualPS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game.Double jump boots no longer play audio at double volume.(Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.

Read the original announcement →

Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was The Outer Worlds 2 last updated?
15 July 2026, with "The Outer Worlds 2 Hotfix 1.2.0.1".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.