Takeover 2 cover art

Takeover 2

Take to the streets solo or with a partner in this fast paced, high-impact arcade beat ’em up. Takeover returns with refined gameplay, upgraded visuals and a pulse-pounding new soundtrack.

31 December 2026

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Takeover 2 is a fighting developed by Pelikan13, releasing 31 December 2026 on PC (Microsoft Windows).

Verified Sources: IGDB , Steam

What Takeover 2 is

Takeover 2 is an unreleased fighting game in development at Pelikan13, currently scheduled for 31 December 2026. It is available on PC (Microsoft Windows) only. It runs on Unity.

The premise, in the publisher's words

Take to the streets solo or with a partner in this fast paced, high-impact arcade beat ’em up. Takeover returns with refined gameplay, upgraded visuals and a pulse-pounding new soundtrack.
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component. Available modes: Co-operative, Multiplayer, Single player and Split screen.

What you need to run it

The minimum specification calls for AMD Ryzen 3 3200G / Intel Core i5-8400, 8 GB RAM and Nvidia GTX 1050 / GTX 950. An 8GB memory requirement is modest by current standards; most machines sold in the last five years clear it. Install size is roughly 10GB. Both tiers are compared side by side on the requirements page, and you can check your own parts against them without installing anything.

Full requirements and PC checker →

Screenshots

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Quick answers

Takeover 2 — frequently asked questions

When is Takeover 2 coming out?
Takeover 2 is scheduled to release on 31 December 2026. That is 77 days away.
What are the minimum PC requirements for Takeover 2?
At minimum, Takeover 2 needs AMD Ryzen 3 3200G / Intel Core i5-8400, 8 GB RAM, Nvidia GTX 1050 / GTX 950 graphics, 10 GB available space of storage.
How many GB is Takeover 2?
The PC version needs about 10 GB of storage, going by the storage line in the system requirements ("10 GB available space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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