Super Robin Hood
You will need skill and quick reflexes to survive in the dangerous castle complex. Watch out for the guards who shoot bolts at you with their crossbows, you can duck or jump to avoid them, or even run away. If…
Super Robin Hood is a platform developed by Codemasters, released 31 December 1986 on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
What Super Robin Hood is
Super Robin Hood is a platform game developed by Codemasters and released in 1986. It is available on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
You will need skill and quick reflexes to survive in the dangerous castle complex. Watch out for the guards who shoot bolts at you with their crossbows, you can duck or jump to avoid them, or even run away. If you get hit you will lose vital HEALTH points. These start at 99 and if they fall below 00 you are a dead man! There are tablets lying around which will increase your HEALTH points if you can get them. You must collect all the hearts around the castle and then go to the East Tower to save Maid Marian. However, to make progress through the castle you have to get the keys needed to operate the mechanical mediaeval lifts which elevate you to different sections of the castle.
How it plays
It is played from a side view perspective. Its themes are action, fantasy and historical. It is a single-player game with no multiplayer component.
What it launched against
Super Robin Hood launched on 31 December 1986, within three weeks of World Games, Gauntlet, The Sentinel and Rebelstar.
Released around the same time: World Games, Gauntlet, The Sentinel, Rebelstar.
Quick answers
Super Robin Hood — frequently asked questions
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