Super Cauldron is a platform developed by Titus France, released 1 November 1992 on Amiga, Amstrad CPC, Atari ST/STE and DOS.
What Super Cauldron is
Super Cauldron is a platform game developed by Titus France and released in 1992. It is available on Amiga, Amstrad CPC, Atari ST/STE and DOS.
The premise, in the publisher's words
Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some…
How it plays
It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.
What it launched against
Super Cauldron launched on 1 November 1992, within three weeks of Sonic the Hedgehog 2, Super Star Wars and Shin Megami Tensei.
Released around the same time: Sonic the Hedgehog 2, Super Star Wars, Shin Megami Tensei.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Super Cauldron — frequently asked questions
When did Super Cauldron come out?
Super Cauldron was released on 1 November 1992 for Amiga, Amstrad CPC, Atari ST/STE and DOS.
If you like this