Spindizzy
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees -…
Spindizzy is a puzzle, released 31 December 1986 on Amstrad CPC, Apple II, Atari 8-bit and Commodore C64/128/MAX.
What Spindizzy is
Spindizzy was released in 1986. It was published by Electric Dreams Software. It is available on Amstrad CPC, Apple II, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
How it plays
It is played from a bird view / isometric perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Spindizzy launched on 31 December 1986, within three weeks of World Games, Gauntlet, The Sentinel and Rebelstar.
Released around the same time: World Games, Gauntlet, The Sentinel, Rebelstar.
Quick answers
Spindizzy — frequently asked questions
When did Spindizzy come out?
If you like this
Games like Spindizzy
91
Resident Evil Requiem
81
Reanimal
89
Indiana Jones and the Great Circle
86
Silent Hill f
92
Split Fiction
85
Silent Hill: Townfall
89
LEGO Batman: Legacy of the Dark Knight
81
Cronos: The New Dawn
78
Little Nightmares III
95
The Legend of Zelda: Tears of the Kingdom
98
The Legend of Zelda: Breath of the Wild
87