Spindizzy cover art

Spindizzy

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees -…

31 December 1986

Spindizzy is a puzzle, released 31 December 1986 on Amstrad CPC, Apple II, Atari 8-bit and Commodore C64/128/MAX.

Verified Sources: IGDB

What Spindizzy is

Spindizzy was released in 1986. It was published by Electric Dreams Software. It is available on Amstrad CPC, Apple II, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.

The premise, in the publisher's words

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.

What it launched against

Spindizzy launched on 31 December 1986, within three weeks of World Games, Gauntlet, The Sentinel and Rebelstar.

Released around the same time: World Games, Gauntlet, The Sentinel, Rebelstar.

Quick answers

Spindizzy — frequently asked questions

When did Spindizzy come out?
Spindizzy was released on 31 December 1986 for Amstrad CPC, Apple II, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.

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