Spindizzy Worlds
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST)…
31 December 1990
Spindizzy Worlds is a puzzle, released 31 December 1990 on Super Nintendo Entertainment System and Atari ST/STE.
What Spindizzy Worlds is
Spindizzy Worlds was released in 1990. It is available on Super Nintendo Entertainment System and Atari ST/STE.
The premise, in the publisher's words
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into…
How it plays
Its themes are action and science fiction.
What it launched against
Spindizzy Worlds launched on 31 December 1990, within three weeks of Sengoku, A-Train, Spellbound and Colorado.
Released around the same time: Sengoku, A-Train, Spellbound, Colorado.
Screenshots
All media
Quick answers
Spindizzy Worlds — frequently asked questions
When did Spindizzy Worlds come out?
Spindizzy Worlds was released on 31 December 1990 for Super Nintendo Entertainment System and Atari ST/STE.
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