Spellbreaker is an adventure developed by Infocom, released 16 September 1985 on Amiga, Amstrad CPC, Amstrad PCW and Apple II. The main story takes about 10 hrs to finish.
What Spellbreaker is
Spellbreaker is an adventure game developed by Infocom and released in 1985. It is available on Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac and Texas Instruments TI-99. It runs on Z-machine.
The premise, in the publisher's words
You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters. Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters…
How it plays
It is played from a text perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 10 hrs.
What it launched against
Spellbreaker launched on 16 September 1985, within three weeks of Winter Games and Starquake.
Released around the same time: Winter Games, Starquake.
Screenshots
All media
Quick answers
Spellbreaker — frequently asked questions
When did Spellbreaker come out?
Spellbreaker was released on 16 September 1985 for Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac and Texas Instruments TI-99.
How long does it take to beat Spellbreaker?
The main story of Spellbreaker takes around 10 hrs, or 10 hrs for 100% completion.
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