Sorcerer is an adventure developed by Infocom, released 31 January 1984 on Amiga, Amstrad CPC, Amstrad PCW and Apple II. The main story takes about 13 hrs to finish.
What Sorcerer is
Sorcerer is an adventure game developed by Infocom and released in 1984. It is available on Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac and TRS-80.
The premise, in the publisher's words
In your late youth you left home to join the Guild of Enchanters. After years of schooling, you achieved the rank of Apprentice Enchanter. In fulfillment of an ancient prophecy, you were sent to find Krill, an evil warlock who had loosed a pestilence upon the land, and who threatened the very existence of the Circle of Enchanters. Only someone guileless and inexperienced in the ways of magic could slip into Krill’s realm unnoticed. By defeating Krill, you earned a seat on the Circle of Enchanters, sitting at the right hand of your mentor, the leader of the Guild, Belboz the Necromancer. Several years have passed, and you have grown very close to Belboz as you studied under his tutelage…
How it plays
It is played from a text perspective. Its themes are action and fantasy. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 13 hrs.
What it launched against
Sorcerer launched on 31 January 1984, within three weeks of Boulder Dash and Punch-Out!!.
Released around the same time: Boulder Dash, Punch-Out!!.
Screenshots
All media
Quick answers
Sorcerer — frequently asked questions
When did Sorcerer come out?
Sorcerer was released on 31 January 1984 for Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac and TRS-80.
How long does it take to beat Sorcerer?
The main story of Sorcerer takes around 13 hrs.
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