Soko-Ban
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII…
Soko-Ban is a puzzle developed by Thinking Rabbit, released 1 December 1982 on SG-1000, Apple II, Commodore C64/128/MAX and DOS.
What Soko-Ban is
Soko-Ban is a puzzle game developed by Thinking Rabbit and released in 1982. It was published by ASCII Corporation. It is available on SG-1000, Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series, PC-8800 Series, Sharp X1, TRS-80 and TRS-80 Color Computer.
The premise, in the publisher's words
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot…
How it plays
It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.
What it launched against
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Dlc
Quick answers
Soko-Ban — frequently asked questions
When did Soko-Ban come out?
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