SimHarbor cover art

SimHarbor

You have been asked to build a harbor for a town near the Atlantic ocean. With a starting capital of £200,000 from the city council, the work begins! SimHarbor is a harbor building sim. Set up the piers…

31 December 2003

SimHarbor is a simulator developed by Paul Gronemeyer, released 31 December 2003 on Mac.

Verified Sources: IGDB

What SimHarbor is

SimHarbor is a simulator game developed by Paul Gronemeyer and released in 2003. It is available on Mac only.

The premise, in the publisher's words

You have been asked to build a harbor for a town near the Atlantic ocean. With a starting capital of £200,000 from the city council, the work begins! SimHarbor is a harbor building sim. Set up the piers, equipment and storage needed to service over 120 different ships. Expand your infrastructure, balance your finances and protect your harbor from disasters in this compelling sim. Reading the manual before jumping in is highly recommended, this is a contender for the HyperCard engine's most complicated game.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component.

What it launched against

SimHarbor launched on 31 December 2003, within three weeks of Baldur's Gate: Dark Alliance II, NFL Street, Sonic Heroes and Trainz Railroad Simulator 2004.

Released around the same time: Baldur's Gate: Dark Alliance II, NFL Street, Sonic Heroes, Trainz Railroad Simulator 2004.

Screenshots

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Quick answers

SimHarbor — frequently asked questions

When did SimHarbor come out?
SimHarbor was released on 31 December 2003 for Mac.

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