Sigma 7
The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have…
Sigma 7 is an arcade developed by Durell Software, released 20 November 1986 on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
What Sigma 7 is
Sigma 7 is an arcade game developed by Durell Software and released in 1986. It is available on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have to solve three levels with different gameplay mechanics: The first is a diagonally scrolling shooter which plays very basic: don't getting hit by the mines which come in formations of three. It is best to shoot them, however, because surviving mines may come back from the side, which is deadly. After reaching the station, the game becomes a Pac-Man variant. In a maze-like field the player needs to pick up glowing balls on the floor without being touched by the enemies. But there are two…
How it plays
It is played from a bird view / isometric perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Sigma 7 launched on 20 November 1986, within three weeks of Portal and Ghosts 'n Goblins.
Released around the same time: Portal, Ghosts 'n Goblins.
Quick answers
Sigma 7 — frequently asked questions
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