Schbibinman Zero: Shockman Zero
A Super Famicom game in the Schbibinman/Shockman series, first released as a (view-limited) downloadable game via the Broadcast Satellaview satellite service in Japan and later re-released in cartridge format…
Schbibinman Zero: Shockman Zero is a hack and slash/beat 'em up developed by Masaya, released 20 March 1997 on Satellaview, Super Famicom and Super Nintendo Entertainment System.
What Schbibinman Zero: Shockman Zero is
Schbibinman Zero: Shockman Zero is a hack and slash/beat 'em up game developed by Masaya and released in 1997. It was published by NCS. It is available on Satellaview, Super Famicom and Super Nintendo Entertainment System.
The premise, in the publisher's words
A Super Famicom game in the Schbibinman/Shockman series, first released as a (view-limited) downloadable game via the Broadcast Satellaview satellite service in Japan and later re-released in cartridge format, many years after the Super Famicom lifespan, in 2017. In 2024, the game was announced for an European and American release, published by Retro-bit, with an all-new official English translation for the first time.
How it plays
It is played from a side view perspective. Its themes are action and science fiction. It supports multiplayer and includes co-op. Local play supports 2 players. Available modes: Co-operative, Multiplayer and Single player.
What it launched against
Schbibinman Zero: Shockman Zero launched on 20 March 1997, within three weeks of Castlevania: Symphony of the Night, Blast Corps, Doom 64 and Turok: Dinosaur Hunter.
Released around the same time: Castlevania: Symphony of the Night, Blast Corps, Doom 64, Turok: Dinosaur Hunter.
Official trailer
Sourced from the publisher’s YouTube channel. See all 2 videos →
Screenshots
All media
Dlc
Quick answers
Schbibinman Zero: Shockman Zero — frequently asked questions
When did Schbibinman Zero: Shockman Zero come out?
Does Schbibinman Zero: Shockman Zero have multiplayer?
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