RunMan Turbo cover art

RunMan Turbo

The indie legend returns, now in a 2D platformer where you speedrun randomly generated levels. Bounce, slide, jump, and run fast as heck. Easy to play and challenging to master, with an awesome soundtrack and…

31 December 2026

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RunMan Turbo is an indie developed by Tom Sennett, releasing 31 December 2026 on PC (Microsoft Windows).

Verified Sources: IGDB , Steam

What RunMan Turbo is

RunMan Turbo is an unreleased indie game in development at Tom Sennett, currently scheduled for 31 December 2026. It is available on PC (Microsoft Windows) only. It runs on GameMaker.

The premise, in the publisher's words

The indie legend returns, now in a 2D platformer where you speedrun randomly generated levels. Bounce, slide, jump, and run fast as heck. Easy to play and challenging to master, with an awesome soundtrack and a style that will make you go, "Oh snap!"
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.

What you need to run it

The minimum specification calls for Dual Core CPU, 2 GB RAM and OpenGL 4-compliant onboard graphics. At 2GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today. Both tiers are compared side by side on the requirements page, and you can check your own parts against them without installing anything.

Full requirements and PC checker →

Screenshots

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Quick answers

RunMan Turbo — frequently asked questions

When is RunMan Turbo coming out?
RunMan Turbo is scheduled to release on 31 December 2026. That is 77 days away.
What are the minimum PC requirements for RunMan Turbo?
At minimum, RunMan Turbo needs Dual Core CPU, 2 GB RAM, OpenGL 4-compliant onboard graphics graphics, 100 MB available space of storage.
How many GB is RunMan Turbo?
The PC version needs about 0.1 GB of storage, going by the storage line in the system requirements ("100 MB available space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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