Rocket Factory cover art

Rocket Factory

The player has the ability to create a rocket by defining the nose, fins, payload, and engine of their rocket. They can even create a custom paint job. The rocket can then be launched to determine its maximum…

31 December 1992

Rocket Factory is a simulator, released 31 December 1992 on Apple II.

Verified Sources: IGDB

What Rocket Factory is

Rocket Factory was released in 1992. It is available on Apple II only.

The premise, in the publisher's words

The player has the ability to create a rocket by defining the nose, fins, payload, and engine of their rocket. They can even create a custom paint job. The rocket can then be launched to determine its maximum altitude. There is also an option called Cloud Chaser, where the player is given a desired height for their rocket's trajectory, and they must try to create a rocket that meets this requirement. Bonus points are awarded based upon the payload attached.
Description from the publisher · source

How it plays

Its themes are educational.

What it launched against

Rocket Factory launched on 31 December 1992, within three weeks of Street Fighter II' Turbo: Hyper Fighting and Moto Roader MC.

Released around the same time: Street Fighter II' Turbo: Hyper Fighting, Moto Roader MC.

Quick answers

Rocket Factory — frequently asked questions

When did Rocket Factory come out?
Rocket Factory was released on 31 December 1992 for Apple II.

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