RoboCop 3
Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies…
RoboCop 3 is a platform developed by Probe Software, released 31 December 1992 on Commodore C64/128/MAX and ZX Spectrum.
What RoboCop 3 is
RoboCop 3 is a platform game developed by Probe Software and released in 1992. It was published by Ocean Software. It is available on Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all…
How it plays
It is played from a first person perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
Where it sits in the RoboCop series
RoboCop 3 is the 18th of 35 entries we hold in the RoboCop series. The next entry was RoboCop 3 in 1992.
What it launched against
RoboCop 3 launched on 31 December 1992, within three weeks of Street Fighter II' Turbo: Hyper Fighting and Moto Roader MC.
Released around the same time: Street Fighter II' Turbo: Hyper Fighting, Moto Roader MC.
Official trailer
Sourced from the publisher’s YouTube channel.
Quick answers
RoboCop 3 — frequently asked questions
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