Penetrator
Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game…
Penetrator is a shooter developed by Beam Software, released 31 December 1982 on Commodore C64/128/MAX, PC (Microsoft Windows), TRS-80 and ZX Spectrum.
What Penetrator is
Penetrator is a shooter game developed by Beam Software and released in 1982. It was published by Melbourne House. It is available on Commodore C64/128/MAX, PC (Microsoft Windows), TRS-80 and ZX Spectrum.
The premise, in the publisher's words
Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game. In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels change with no pause, only…
How it plays
It is played from a side view perspective. Its themes are action and science fiction. It supports multiplayer. Local play supports 2 players. Available modes: Multiplayer and Single player.
What it launched against
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Penetrator — frequently asked questions
When did Penetrator come out?
Does Penetrator have multiplayer?
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