Update history

Mortal Shell II Patch Notes

The most recent update we have recorded for Mortal Shell II is "Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work", published 29 August 2026. 5 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work

We're a little over one week on from the launch of Mortal Shell 2, a game that Jeremy liked quite a lot. But the work of a developer is never done these days, what with the advent of the internet and patches 'n' all. A balance patch arrived on launch day, but the Soulslike has now received its first full update, bringing a whole lot with it. Read more

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· Coffee (Playstack)

The Week 1 Update is Available Now

Harbingers,Since our full launch last week, we have been overwhelmed by the response and all the experiences you've shared with the team.Today marks the first major patch for Mortal Shell II, bringing new content alongside extensive fixes, performance improvements, combat refinements, and much more.Among the additions are new Fragile Tarstones, a new way to respec your Shell, changes to the Glimpses and Tarcores economy, and new beacons and exploration adjustments that make navigating the world better paced. Ripostes have received a full scaling pass, numerous bosses and weapons have been refined, and we’ve made extensive fixes and optimizations across the game.The full breakdown is below, but be wary that there may be spoilers present in this changelog.New ItemsFragile Tarstones - A new class of Tarstone which breaks after losing durability. When breaking, they also yield a tarcore. Glimpse Stone - Wears down as you defeat enemies, then breaks into GlimpsesEgon's Stone - Revive at the entrance of a dungeon at the cost of its durability, and when it breaks it prevents Gloom loss for that death.Justicar’s Stone and Gloombound Stone are now fragile, have increased passive effects and added on break effects. Fragile Tarstones are not unique and can be found multiple times during a playthrough. Existing copies of Jusicar’s and Gloombound have been converted to Fragile.Certain enemies now drop the new fragile Tarstones, several dungeons now reward them, and Merrick has taken an interest in selling them.EconomyGlimpses and Tarcores are no longer finite resources, allowing all shells and Tarstones to be upgraded in a single playthrough. Mether's Severance is a shell respec item which can be given to Zhirelle, the shell keeper. In exchange she will sever your bond with a Shell, resetting it and granting you all spent glimpses back. Tarstones now yield more tarcores when broken. If your save already has leveled up Tarstones, you’ll find a compensatory cache of Tarcores in your inventory. Tarstones and Mether’s Severance can be purchased from Merrick and will restock occasionally when progressing through the game. ExplorationWe’ve improved exploration flow, while adding new secrets for you to discover. New Beacons have appeared throughout Fainweald and Mammon, but are only active during the day. Two new cosmetic rewards can be found in the world once completing certain questlines. New items have been added to the world, and some problematic chests have been reset.Egon's Stone can revive you at a dungeon's entrance when you die inside it, and spares your Gloom for that death when it breaks.A teleporter now appears in one dungeon after the Grisha pit fight, removing the walk back entirely.You still haven’t found the second Trollweed. Rewards and EconomyWe have changed how many Tarcores a Tarstone returns when tempered, so anyone who leveled up Tarstones before this patch will find some additional tarcores in their inventory to make up the difference. Merrick's stock has expanded, with Glimpse Stones, Egon's Stones and Tarcores once you have gathered enough Ova. The Collector now carries Tarcores as well.Dungeon reward chests across the first two regions have been revised, reward placement in Mammon has been updated, and missing rewards in the arena dungeons restored. Some reward chests in the world have been replaced with straightforward pickups.Additional rewards, including Glimpses, added to the gloom siphon.Mini-Beacons no longer award a Glimpse. Weapons, Items and BalanceObsidian Hammer has had a full balance pass and now hits substantially harder. The Great Martyr's Blade deals more damage. It was a pity it didn’t actually make it in the last patch, to make up for it, it’s even stronger now. Heavy weapons in general have had a poise and damage pass.Salvaged Trebuchaxe: Tiltshot has been redesigned. It was simultaneously overpowered and broken.Axatana: its weapon ability now grants invulnerability frames and inflicts Fragile stacks, and its combat Tarstone active triggers correctly.Weltcap is stronger in both its active and passive forms.Base aggression and disengage ranges have been retuned across the game. Fixed enemies ignoring you while walking to a patrol point, retreating unreasonably far when unable to reposition, and being unable to attack while locked onto a different target.Fixed Tarstones continuing to gather experience after reaching maximum level, and missing tooltips on a number of Tarstones.Environmental status hazards have been reworked, including a new handler for Stasis. ShellsEredrim: Shoulder Bash no longer leaves your primary weapon permanently stowed.Proxima: the same fix applies to Biosampler, she can no longer become stuck in her hook shot, and an arm that was being pulled unnaturally straight has been corrected.Genessa: dashes have been fixed, including the corrupted version. Losing a Shell no longer breaks her paired animations, and her Intangible upgrade now works during grab attacksFixed astral copies drifting away from their intended target.Doubles select targets better and switch targets when their original dies, rather than standing idle.Smert: can destroy projectiles while in permanent fight stance.Gragu: the Heart of Vatra no longer trails after you in sheep form, and his helmet uses the correct material.Blood now marks Shell skins correctly across the roster.Fixed Shell summon interactions, and Tarstone summons occasionally targeting you. Bosses and MinibossesMost bosses in the game have received a general polish pass and bugfixes.The Monolith in particular has received a broad combat polish and bugfix pass. Its laser and spin attacks now have more consistent, readable timings and do not spam (this was a bug). We’ve also refined animation timings, adjusted bad hitboxes and fixed a nasty bug which was causing it to deal double damage on certain hits.Zmey’s Tail grab no longer simultaneously takes both the Shell and Harbinger from 100-0. We heard some of you don’t...

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Mortal Shell 2's first balance patch makes its in-game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride

Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. Mortal Shell 2 is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn't necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry have already released the game's first balance patch. Read more

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Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons

Belated congratulations to everybody who correctly guessed that Mortal Shell 2 was the mystery game our guides team were raving about a couple of weeks ago. You'll hopefully have read Jeremy's glowing review, in which he calls the new Soulslike RPG "an incredible second outing that capitalises upon the potential of the first Mortal Shell and brings forth nostalgic memories of DOOM, Heretic, Hexen, and other PC gaming gems." Now, let us speak of difficulty thresholds, hotfix patches, and turning the tables on enemies so badassedly that you accidentally pinch their weapons. Read more

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· RobC

Update on the Mortal Shell II PC Beta

Dear Foundlings, In the coming months you’re going to hear from us a lot. Mortal Shell II will be yours to play in 2026, and there’s plenty of details we’re going to showcase soon. So, as we march towards our first gameplay reveal, we felt the time was right today for a quick update. First, a long-overdue thank you. Eight months ago, Mortal Shell II opened the show at Summer Game Fest, and the outpouring of love and enthusiasm was an immediate shot of adrenaline. We have been humbled by your support - it gives us focus. Many of you know that in June we also opened sign-ups for the game’s PC Beta on mortalshell.com. It’s been incredibly motivational seeing so many fans register their interest, and we’re building a Beta that we hope will reward your commitment. Our plan is to open the Mortal Shell II PC Beta to everyone this summer. (That’s winter for our friends in the southern hemisphere). Before then, we’re going to run some very small, closed private technical tests on PC only. If you’re interested in taking part in these, fill out your details here. We cannot guarantee you’ll get access to our earlier test builds if you fill out the form, but we’ll try our best. If you don’t get access, rest assured you will when the PC Open Beta goes live. Finally, if you’re feeling sociable please say hi to our lovely new Community Manager Mikki (@mikkelfromgames) on our Discord. Mikki is doing some spring cleaning on the server and is working on some fun activities he has planned. He loves talking about soulslikes and is super chill. The big picture remains the same: Mortal Shell II releases worldwide in 2026 on PC, PlayStation 5, and Xbox. You’re closer than you might think about learning more… Speak soon, - Cold Symmetry 

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Mortal Shell II last updated?
29 August 2026, with "Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.