Update history

Mewgenics Patch Notes

The most recent update we have recorded for Mewgenics is "Mewgenics Beta Patch Notes 1.1.21234", published 2 September 2026. 14 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· TylerGlaiel

Mewgenics Beta Patch Notes 1.1.21234

misc localization fixeschinese fonts updatedchinese and russian cat name list updatedjapanese achievement localization addedupdated portrait art for champion moth

Read the original announcement →

· TylerGlaiel

Mewgenics Beta Patch Notes 1.1.21220

fixed druid's back facing idle having the body oriented incorrectly (noticeable during turtle form)misc localization fixesI will be at gamescom for the next week (if you're also there, come watch Ridiculon perform live!) so this is the last beta update patch until I get back, the localization team will still be hard at work reading feedback and fixing issues during this time. Please read this post for where to send feedback.

Read the original announcement →

· TylerGlaiel

Beta Branch Patch Notes 1.1.21215

As a reminder, the primary focus of this beta branch is 4 new languages. Please read here for more information, including where to send feedback to. Additionally, a number of people have been reporting issues caused by conflicts between third party mods and the new updates. To help us collect more relevant feedback, please fully uninstall any third party mods (especially translation mods) if you're testing the new languages. Thank you. Mewgenics Beta Branch Patch Notes, 1.1.21215- japanese font for ability name banner added- adjusted alignment of a few chinese fonts- fixed "start digging" junkyard event missing text in case where first encounter critical fails- fixed Tink misgendering the stray cat in the tutorial- changed the normal NPC font in chinese- fixed a few missing characters in some fonts- updated russian cat name lists- misc localization fixes

Read the original announcement →

· TylerGlaiel

Update on future language support

Hello! Here's an update on future language support. All of these are taking a little bit longer than initially expected, due to these not using the Latin alphabet (which requires some extra work on font support and some extra care in picking new fonts for these languages) and translators needing to spend some extra time on edits + keeping up with text changes in the recently released balance patch. Nonetheless these languages have been in the works and have been making steady progress, here's an update from the translators for each one currently in the works: Japanese公式日本語翻訳八割ほど終わっています!お楽しみに!RussianДорогие фанаты, русский перевод идёт полным ходом, большая часть текстов уже готова и находится на вычитке. Мы с командой разработчиков также активно работаем над локализацией шрифтов, чтобы гонять котиков в приключения было ещё и красиво. Надеемся порадовать вас переводом ближе к концу июня. Спасибо за ожидание!По поводу сбора имён для игры: на данный момент мы собрали все возможные имена. Форма сбора закрыта, большое спасибо за проявленный интерес. Ищите своих питомцев в официальной русской версии!Korean한국어 번역은 순조롭게 진행중입니다. 현재 70% 가량 진행되었으며 완료 일정은 6월 중순경입니다. 조금만 더 기다려주세요!Simplified Chinese让大家久等了!中文版本目前已完成74%,预计将于六月下旬与各位玩家见面!Once these languages are ready we plan on doing a beta branch build with the new languages for testing for a couple weeks before they go live on main. This may take a week or two longer from the date the translations are completed before the build can be ready. Thank you for your patience. Also, Gun

Read the original announcement →

· editor@pcgamesn.com

The first big Mewgenics update is great news for Mages, with a wealth of balance changes

It's been a long time in the oven, but Mewgenics update 1.1 is finally live. The cat-collecting strategy game has followed beautifully in the steps of its older sibling, The Binding of Isaac. It managed to win my heart despite me not particularly caring for its gross-out tendencies, offering a tightly designed blend of positional combat in the vein of Into The Breach and Tactical Breach Wizards. After carefully studying and testing potential changes, developers Tyler Glaiel and Edmund McMillen have just deployed their first big overhaul, filled with a wide range of class balancing and other adjustments. Read the full story on PCGamesN: The first big Mewgenics update is great news for Mages, with a wealth of balance changes

Read the original announcement →

· TylerGlaiel

beta branch patch notes (1.1.21038)

Couple of final bugfixes for the 1.1 patch. This build will be pushed to the main branch in a couple hours assuming nothing went catastrophically wrong with it.- fixed area names not showing on save files- fixed bunga bone showing 0 uses instead of infinite- Draven got a tan ( as god intended ) - Chan Hung colors updated too

Read the original announcement →

· TylerGlaiel

Beta update 1.1.21025

Minor bugfix update for the current beta patch. - fixed boss rewards not dropping common rolls- fixed Bombchu's upgrade not having its mana cost reduced- fixed save+load issue when quitting out during house bosses- fixed missing spanish tooltips- rare taxidermy bear flipped. - fixed shop text/item overlap issues- fixed crash when upgrading Conductor

Read the original announcement →

· Robin Valentine

Mewgenics' biggest patch yet is on the way with a huge balance overhaul, changes to the breeding system, and 'Hitler's suicide can no longer miss', which is a relief

Mewgenics is easily my favourite game of 2026 so far—in fact, I gave it 92% in our review. I love its emergent storytelling, its chaotic build-crafting, and its incredible depth. What I wouldn't claim, however, is that it's perfectly balanced... Read more.

Read the original announcement →

· TylerGlaiel

1.1 balance update beta 1

Mewgenics Beta Branch Balance Patch Notes v1.1 These changes are for the BETA BRANCH of the game. See here for how to subscribe to the beta. Some of these changes are subject to change based on feedback before going live on main. Breeding/House Changes-       Fixed some issues with high amounts of negative Stimulation.-       Fixed Stimulation treating birth defects on parents the same as positive mutations. Higher stimulation now decreases the chance of birth defects on parents being inherited.-       The effects of Stimulation are now reduced the more inbred a kitten is.-       The chances of inheriting a parent's birth defect are significantly increased the more inbred the kitten is.-       "Mutation" stat will no longer reroll any existing mutations or birth defects.-       "Mutation" stat will now only roll simple mutations (+2/-1 stat ones) until >10 Mutation. More Mutation beyond this will increase the chance of rolling mutations with effects.-       Heads that have 1 eye/eyebrow/ear (ex. Cyclops) will no longer also count as the "Missing" birth defect for the other eye/eyebrow/ear.-       Chance of inheriting a voice from a parent is now 75% instead of 98%. Events-       Baphomet: Removed bad outcomes from sacrifice and lose 10 HP options.-       Steven Fetus: Removed Deja Vu from bad event outcome and replaced with a new pool of disorders for it.-       Sacrificial Altar: Removed bad outcomes from sacrificing cats.-       Itchies or Wheezies: Itchies now also gives a forever flea familiar and Wheezies now also gives +2 LCK.-       Insatiable Rage tragedy no longer only gives Blood Frenzy.-       Infestation weather event: Units now only spawn charmed maggots when killed.Disorders/Parasites-       Hypersomnia: fixed order Sleep applies so that passives/items affecting sleep can trigger correctly.-       Malaria: Now only reduces CON.-       Naegleria Fowleri: Become AI controlled instead of dead at 0 INT.-       Schrodinger’s Syndrome: +1 to all stats and gain an extra turn at the start of battle.-       Sociopathy: -5 CHA, +5 INT.Cleric-       Cleanse: Is now single-target. Range increased to compensate. Upgrade changed to make it hit a large area.-       Open Wounds: Now deals magic damage.Druid-       Plant Mushroom: -2 mana cost.-       Summon Caterpillar: -1 mana cost.Fighter-       Merciless: No longer triggers during actions that cost movement points.Hunter-       Ball Of Spiders: No longer scales damage with DEX.-       Egg Sac Trap: -1 mana cost.-       Flea Shot: No longer scales damage with DEX.-       Heavy shot: -2 damage, 50% miss chance, +1 mana cost.-       Hunter's Boon: Now only triggers once per turn, but triggers off of any kill and not just enemies.-       Scattershot: +3 mana cost. Upgrade no longer exempts allies from its radius.Mage-       Mage Basic attack: +2 range.-       Blizzard: Reworked to deal very high damage with 100% Freeze (and no Slow).-       Bolt: +2 range.-       Burning Paws: +1 Burn. (upgrade +2 Burn.)-       Fire Blast: +2 range.-       Firebolt: +2 range, +1 damage.-       Five: Trigger is now exactly 5 Mana or HP.-       Forbidden Spells: Now have 2 separate disorder pools, a basic pool (90% chance) and a crippling pool (10% chance). Psychosis is in the crippling pool. Luck affects which pool is chosen.-       Forbidden Flame: Burn increased.-       Forbidden Flood: Damage increased.-       Forbidden Frost: Damage/heal increased.-       Forbidden Fulmination: Damage increased.-       Four: Trigger is now exactly 4 Mana or HP.-       Freezerburn: +1 attack radius-       Ice Paws: +2 Slow, +5% freeze chance. You can damage frozen units. (upgrade +3 Slow.)-       Icicle Zapper: +1 damage.-       Jolt: +2 range.-       Inferno:  Now deals 8 damage, 8 Burn (upgrade 12 damage 10 Burn).-       Lightning Paws: +1 damage, +5% Stun chance. (upgrade +2 damage, +7% Stun chance.)-       Light up the Stage: +1 sparkle per turn. (upgrade +3 sparkles per turn)-       Long Cast: +2 range. (upgrade +5 range, +1 magic damage.)-       Overload: +2 damage. (upgrade +4 damage.)-       Shatter: -1 mana cost.-       Thunderburst: Now deals 12 damage, 50% Stun (upgrade 16 damage, 100% Stun)-       Tri-Attack: +2 range +1 damage.Monk-       Fist of Fate+: repeat must hit different targets each time.-       Stance Switch: ai control now attempts to use this if it’s out of other actions.Necromancer-       Evil Incarnate: -3 mana cost.-       Flesh Golem: -3 hp cost per cat to cast.Psychic-       Shatter the Sky: -2 mana cost.Tank-       Ass Blast: -1 mana cost, +2 Knockback.-       Clap: -1 mana cost.Thief-       Caltrops: +1 movement. (upgrade +5 movement.)-       Nail Flurry+: Multi-hit amount is now locked in when the ability is cast instead of updating mid-ability if DEX is gained or lost.-       Poison Gas: +1 poison. (upgrade +2 poison)Tinkerer-       Tinkerer Basic Craft/Throw: AI is slightly better at sequencing these now. (prefers to craft without wasting move first, prefers to use weapon before throwing it)-       Added "Blast Resistance" status effect. Blast resistance is added onto EMP, Mr. Mega, Napalm, and Demo Man tinkerer passives.-       Throw Weapon: no longer costs an action to use.-       Bombchu: -2 mana cost.-       Build Nuke: -2 mana cost.-       Conductor: now makes your weapon inflict electric damage if you are wearing metal.-       Electrolyze: -2 mana cost.-       EMP: +1 explosion damage. (upgrade +2 explosion damage.)-       Firecrackers: -2 mana cost.-       Lightning Rod: now grants Tech instead of Charge. Upgrade now grants Energized.-       Math!: now deals electric damage + stuns on prime numbers. Upgrade now gives you Tech on prime number instead of refunding mana.-       Mr. Mega: +1 blast radius, +2 explosion damage. (upgrade +4 explosion damage.)-       Napalm: +2 Burn. (upgrade +4 Burn.)-       Rocket Ride: -2 mana cost.Misc-       Hitler's suicide can no longer miss. Increased the shield amount on his explosive phase.-    ...

Read the original announcement →

· TylerGlaiel

Mewgenics Patch 1.0.20941

MEWGENICS 1.0.20941 Gameplay Changes- Arthur is banned from using Forbidden Famine as well- When hovering a character, health and statuses are now displayed on top of the portrait and turn order UI- Depressing elite buff is now muted if the elite is off-mapBugfixes- All "Status Immunity" type effects now purge their relevant statuses on application to prevent an initialization order dependency where, for example, an item that makes you "poison immune" wouldn't prevent poison from a disorder (which was applied before the poison immunity item)- Fixed "Status Immunity" type effects missing a few other ways statuses could get applied- Hexagram Sigil's Buff Immunity now has an exception for Magic Damage Up so the item can work as written- Fixed Flaming Fists disorder not showing its icon properly- Fixed Dybbuk softlocking if you backflip his possession ability- Fixed Dybbuk softlocking if the map is full when he tries to exit a body (he just instantly dies in this case now)- Fixed Empty Sack, Scrap Bag, and Lucky Coin having their rarity misspelled causing them to be missing from their rarity specific item pools- Fixed Metal Coat not working on items with a chance to break (ex Bone Club)- Fixed incorrect behavior if a 2x2 or larger character is standing on multiple glass tiles and is hit with a physical attack- Fixed rare case where Needles event could have no options shown if the event somehow rolled multiple times in the same run- Fixed case where ending a fight by throwing a charged soul dagger could crash the game- Fixed performance drop when examining The Collective's attack range if there's a lot of them- Fixed another case of debug text showing in event art- Fixed crash/buggy behavior when pressing the pipe/box shortcut buttons with a hotkey/gamepad button while dragging a cat- Fixed being able to click offscreen buttons if you stretch the game's window- Fixed Stone Breath not getting cheaper when upgraded- Fixed Pierce (thief active) not providing shield piercing to attacks where pass through is irrelevant.- Fixed Naegleria Fowleri not applying Brace properly- Fixed CharmedRaptorBaby not having the proper portrait- Fixed case where a cat would be lost from the save file if it went into the cat-shaped hole and you lose the run before it returns- Fixed case where the family tree would crash if trying to display an ancestor that had been lost from the save file (should display a blank portrait in its place now)- Fixed Bloody Soul Claw healing what it attacks instead of healing yourself on kill- Fixed Eternal Health+ having a maximum for how much luck it can grant- Fixed another case where certain kinds of jump animations could desync visual and actual positions of characters- Fixed 5 more items having incorrect rarity set and being undroppable as a result- Edited Champion Abandoned One portrait- Couple of typos fixed- Misc localization fixesModding Related Changes- Reversed the loading priority when multiple mod paths are specified. This should make the ordering more in line with how other games work. (Details: Loading priority is now {resources.gpak, loose files in same directory, modpath 0, modpath 1, modpath 2, ...} where files in later paths override files in newer paths. You can specify "." in the mod path list to change the loose file priority, though this is optional.)- Added a settings file option "validate_pedigree_tables true" (or pass "-validate_pedigree_tables true" to steam launch options) to attempt to repair broken pedigree tables when loading a save file. Broken pedigree tables were caused by changing family tree information in one of the save file editor mods, and could result in the game freezing when ending the day.

Read the original announcement →

· Robin Valentine

Mewgenics' latest update makes one of its most unpredictable fights a bit fairer, and includes maybe the best patch note of all time: 'Fixed case where a non-binary cat with dwarfism would crash the game if playing in Brazilian Portuguese'

The stream of post-launch patches for Mewgenics has been pretty constant since its release last month. With a game this big and full of overlapping systems, unleashing it on the general public was always going to reveal an explosion of bugs and issues, and it seems like developers Edmund McMillen and Tyler Glaiel have been busy trying to catch them all... Read more.

Read the original announcement →

· TylerGlaiel

Patch Notes (1.0.20870)

MEWGENICS 1.0.20870Gameplay Changes- Arthur is now banned from using Split the Atom, We Are One, Become Entropy, and other variants of Metronome.- All Arthur levels now have 4 antidote pickups and 1 blessing- Absorbent elite buff no longer triggers if the elite is off-map- Itch, Lighten The Load, and Chonkwalk now do physical damage instead of HP Loss so they can trigger self-harm synergies correctly, as expected by the tooltips.Gameplay Bugfixes- Fixed Abandoned Ones (and similar) sometimes having their art disconnected from their position after a jump. This was an engine-level fix related to frame pacing, and may incidentally fix a bunch of other unrelated issues as well.- Glowing Bone can no longer roll Smash. Fixed Glowing Bone (Smash) from crashing the game as well, for those who already had it.- Fixed Ankh (and similar effects) setting health even if the cat wasn't downed- Fixed solo-cat runs not counting as mono-class runs for the purposes of save file completion percent beyond 100 (this is retroactive).- Fixed solo-cat runs not counting as mono-class runs for 3 special item unlocks where that was a requirement (this is not retroactive).- Fixed crash during C-1000 fight if you let Steven take control of your cats- Fixed NPC shop duplicating items with Alt F4 bug.- Fixed Irradiated Object not applying several out-of-combat passive effects (such as extra level up rerolls).- Fixed "Strength In Numbers" applying the wrong amount of damage (it was always applying 1 instead of the number displayed on the stacks)- Fixed Thorns/Trample causing Replace to sometimes not refresh your basic attack.- Fixed Leader working on enemies too- Fixed Veiny set triggering even if an attack doesn't do damage (fixes an infinite loop softlock with Indigestion)- Fixed Dybbuk fight softlocking if he attempted to posses a cat with a Tinfoil Hat. Now immediately exits instead.- Fixed Bricks not being a lobbed attack- Fixed "collect a pickup and gain X instead of its usual effects" abilities still receiving poison, strength, etc from some kinds of pickups.- Fixed Trade Life+ not using the upgraded downed alternate version- Fixed Empty Vessels providing filled max health instead of unfilled max health- Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)- Capped the maximum amount of animation slowdown a tile can impact on a walk cycle to 10 instead of 9999- Fixed Space Helmet blocking 100% instead of 30% as listed- Fixed toolbox not providing brittle/fragile immunity to items without sets specified- Fixed a crash related to Korbee sucking up a late game 3x3 minibossTechnical Bugfixes / Changes- Fixed 30fps frame limit with combat speed 4 causing unstable frame timing- Gamepad now always uses an "in-game" cursor mode and no longer requires moving the device cursor position to function properly. This is mostly an internal change but should fix compatibility with some devices that disallowed moving the cursor, and be slightly more robust when switching between gamepad and mouse/trackpad controls.- Fixed a case where the pause menu could be intercepting dpad-controls when the game wasn't paused- Fixed some kinds of corrupted save files causing the file selection screen to crash. Now should appear as corrupted on the file selection screen giving you a chance to delete it or load a different one.- Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugeseMinor Bugfixes / Changes- Fixed Vivian Voss's name being misspelled in the credits- Fixed Cleric portraits flipping back and forth in the UI- Minor art updates to Hitler II turn order portraits- Added missing portrait for special event small bird- Gave Gun a custom Champion appearance + portrait- Fixed Confusion's tooltip having incorrect odds listed. (Actual odds were 33%)- Fixed a few event art assets displaying debug text- Fixed Initiative Down showing the incorrect tooltip- Meow Volume (House) setting now affects cat folly sounds too- House Cat volume is now less when zoomed out, and zooming in on a room now lowers the cat sounds from other rooms significantly- fixed class icons on ability needles being animated- Misc typos fixed- Misc localization fixes

Read the original announcement →

· TylerGlaiel

Beta branch patch 1.0.20870

- fixed pipe sounds being muted from the new house volume system as well- fixed space helmet blocking 100% instead of 30% as listed- fixed toolbox not providing brittle/fragile immunity to items without sets specified- fixed a crash related to Korbee sucking up a late game 3x3 miniboss- fixed class icons on ability needles being animated

Read the original announcement →

· TylerGlaiel

Beta Branch patch notes 1.0.20860

Mewgenics 1.0.20860this is another update on the BETA BRANCH of the game and will be pushed to main once people have had a chance to test it (maybe next week, maybe tonight) - Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugese- Fixed Empty Vessels providing filled max health instead of unfilled max health- Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)- Capped the maximum amount of animation slowdown a tile can impact on a walk cycle to 10 instead of 9999- Fixed a case where the pause menu could be intercepting dpad-controls when the game wasn't paused (hopefully)- Meow Volume (House) setting now affects cat folly sounds too- House Cat volume is now less when zoomed out, and zooming in on a room now lowers the cat sounds from other rooms significantly

Read the original announcement →

Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Mewgenics last updated?
2 September 2026, with "Mewgenics Beta Patch Notes 1.1.21234".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.