Max Headroom
This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S. It's an early cyberpunk vision set "twenty minutes in the future" where powerful…
Max Headroom is a puzzle developed by Binary Design, released 31 December 1986 on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
What Max Headroom is
Max Headroom is a puzzle game developed by Binary Design and released in 1986. It was published by Quicksilva. It is available on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S. It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars. Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel. Max lives in computers and can appear on any screen, television or any electronic device. The character is…
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
Max Headroom launched on 31 December 1986, within three weeks of World Games, Gauntlet, The Sentinel and Rebelstar.
Released around the same time: World Games, Gauntlet, The Sentinel, Rebelstar.
Quick answers
Max Headroom — frequently asked questions
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