Mario 128
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel…
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Mario 128 is a platform on Nintendo GameCube.
What Mario 128 is
Mario 128 is a video game. It was published by Nintendo. It is available on Nintendo GameCube only.
The premise, in the publisher's words
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
How it plays
It is played from a bird view / isometric perspective. Its themes are sandbox. It is a single-player game with no multiplayer component.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
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