The most recent update we have recorded for Marathon is "Marathon Update 1.1.9", published 1 September 2026. 11 updates are listed below, newest first, with the developer's own notes.
Item EconomyC.A.R.R.I Armory UpdateAdded a Superior Shield Implant and a Superior Backpack.These will be able to be acquired 3x per week.Reduced CyberAcme Commendations cost for some items.Deluxe Backpack: 20 -> 15.Deluxe Shield Implant: 12 -> 10.Deluxe Key Template: 40 -> 30.Superior Key Template: 75 -> 50.CombatRook Inventory UpdateAdded items to Rook’s inventory:Compromised Sneak Pack.2x Claymores.1x Depleted Self Revive.1x Signal Jammer.These updates will last until the end of Season 2.ModsFixed an issue where the Full-Auto Selector mod incorrectly stated that it increased rate of fire.User Interface and ExperienceFixed a visual issue with the Threat indicator text when selecting a Ranked mode.Fixed an issue where the audible invite sent notice and player joined notice would not always play when inviting a player.ContractsFixed an issue in Return on Investment 4/5 where objectives could become un-interactable if players walked away while mid-completion.Fixed an issue in Unsanctioned Hostilities 5/5 where the contract would not progress when acquiring quest items from other players.CodexMade additional updates to prevent players from getting into a state where they have completed a Codex challenge but not get credit for that completion.Fixed an issue where players who reached Level 100 in Season 1 but did not claim the Century Runner emblem before Season 2 launched could not claim it.ZonesSponsored Night Marsh returns.Cryo ArchiveFixed an issue allowing players to get outside of the playable map area.Fixed an issue where the door in and out of the Compiler fight could incorrectly close.LocalizationFixed several issues with text getting cut off in Russian.GeneralFixed an issue where parts of the Acid Abyss Thief skin would show in the player view when using the KKV-9SD.Fixed a minor typo in the Thief Weaverunner Shell description.
Ordnance HeistFixed an issue where UESC Manifests were not shared among crew upon exfil.If you have not already claimed it, players should check their mailbox for the 150 Manifests we had previously sent out while this issue was active.Increased the number of Firestorm Locker Keys granted upon completion of a key template, up to 3 from 1.Updated Firestorm Arms Locker loot.Increased the number of rolls for implants and cores, with a higher chance of these items dropping at Prestige rarity.To make room for these increases, slightly reduced weapon chip and consumable item count.Dev Note: The above two changes originally went live on Friday, 8/21.GeneralFixed an issue where opening the Hidden Cache in Cryo Archive would continuously grant XP and MIDA reputation.This action, as well as any others that were temporarily disabled, have now been re-enabled.
Ordnance HeistThe Ordnance Heist PvPvE experience is live!Engage in a multi-run chase across different zones. Take down UESC, acquire Locker keys, hunt for the Firestorm. Let it rain.Extract with UESC Manifests to gear up in the updated MIDA and Traxus Armories.End Date: September 1st.Check out our preview blog for more info!https://www.bungie.net/News/Article/ordnance_heistItem EconomyUpdated Ranked maps to increase the volume and quality of available loot.Dev Note: More gear will be available, and players should encounter more blue and purple gear.Fixed an issue where players would occasionally still have their Sponsored Kit contents unpacked in the lobby after a disconnect.Warped items have now been re-enabled.Fixed an issue where the available stock of Sekiguchi implants was less than the other factions.Fixed an issue where players could lose inventory items after completing a Rook or Sponsored Kit run with a full Vault.CombatWeaponsV85 Circuit BreakerReduced the effectiveness of the Overclocked Delimiter Prestige Mod when paired with this weapon.Reduced damage bonus of the Last Resort and Reckless Behavior mods when paired with this weapon.Dev Note: These temporary changes are aimed at removing unintended one-hit knockdown body shots being possible with these weapons and mods used together.OutlandFixed an issue where the rate of fire could increase unintentionally when paired with the Mechanized Holsters core.User Interface and ExperienceFixed an issue where players could be defaulted to Crew Fill off when attempting to return to Trios after Solo or Rook runsContractsFixed an issue where some CyberAcme contracts had mismatched names and objectives.Fixed an issue where completed Cryo Archive contracts could not be claimed after Cryo Archive availability ended.LocalizationFixed a visual display issue with the compass in Italian.
GeneralFixed an issue where the FPS counter was not displaying accurately when using DLSS Frame Generation.Fixed a visual issue where the error message for a solo player trying to launch into a Duos queue would incorrectly state that enabling Crew Fill would allow them to launch.
Vault BreakerWe have extended the duration of the Vault Breaker mode!New end date: August 18.Increased the available stock of some limited offers to reflect this extension.We look forward to continuing to hear your feedback on this experimental PvE mode.Updated the Key Template Armory reward to correctly specify that it only awards Cryo Archive keys.Item EconomySponsored Kit Boosts - Free Sponsored Kits have now been upgraded:Starting weapon now come with random Enhanced (green) mods.1 stack of Enhanced (green) Patch Kits.1 random grenade (smoke, heat, or claymore).CombatWeaponsV22 Volt ThrowerDamage increased from 12.6 to 14.4.Developer’s Note: This is a partial revert of the damage reduction we applied on 7/24, which had brought Volt Thrower damage down from 18 to 12.6.Tracking speed will now slowly decay over 1.2 seconds of a projectile's lifetime by a maximum of 30%.Reduced the amount of time spent at 540rpm before weapon heat starts to spin down by ~20%.KKV-9SDIncreased base magazine size from 23 to 28.Retuned magazine sizes at every stat value to compensate.Prestige Flechette Drum magazine mod stays the same at 87.Fixed an issue where certain magazine mods were not correctly granting any additional rounds in the magazine.V85 Circuit BreakerFixed a stability issue relating to the Prestige quality Overlocked Delimiter mod.This mod has now been re-enabled.ZonesFixed an issue where opening the Cryo Hatch repeatedly could grant unintended amounts of faction reputation and Season XP.This action will now provide the intended gains once per match.All actions that had previously had their reputation and XP gains disabled in Cryo Archive have now been re-enabled.GeneralFixed an issue where players would sometimes not receive Salvage or Schemas when purchasing Rewards Pass items with LUX.Fixed an issue with the Store where some bundle items that should have also been visible in the Catalog section were not displaying correctly.
Vault BreakerAdded a Solo-only queue option for Vault Breaker.This is a new queue option for Vault Breaker with adjusted combat difficulty to account for the reduced crew size. Players who select the “Solo” option before launching into matchmaking should find this experimental mode less punishing than Week 1.Increased critical damage against UESC combatants.Reduced UESC aggression and accuracy.Solo players who enjoy the challenge should continue to select Trios with Crew Fill off.Item EconomyFixed an issue where VIP reward packages were unable to be claimed.Players should now be able to claim all available packages, including those that have been earned since this issue began following Update 1.1.5.Fixed an issue where players that purchased sponsored kits from C.A.R.R.I. while having a full Vault could experience a run with an incorrect loadout.User Interface and ExperienceFixed an issue where players could get stuck in their Loadout Report screen if they claimed something from their Rewards Pass before exiting this screen.Players will now need to fully exit their Run Report before being able to navigate to their Rewards Pass.Fixed an issue causing an extra “Match: Found” message to display.StabilityFixed a stability issue affecting some console players when attempting to log in.Fixed an issue where a number of contract progression steps and interactions were causing game crashes.GeneralFixed an issue where the Spacebucks Codex challenge was unable to be claimed after it was completed.Players in this state should have the issue resolved after their next run.Double XP WeekendIncreased progress for both season level and all faction reputations.Active July 31 – August 3.
GeneralAdded a new experimental PVE mode, Vault Breaker.Explore Cryo Archive as a crew, duo, or a solo player, taking on a progressively challenging series of vaults.Grow stronger across multiple matches with progression that’s unique to Vault Breaker, and push towards the final vault and the mysterious entity within.Added support to Player Voice Reporting and Voice Moderation.More information available at bung.ie/voicemoderation.Item EconomyArmoryGanglion barters now have a stock limit of 3, with the exception of Hyphatic Gel.Fixed an issue where Ganglion barters could reroll during unintended scenarios.Adjusted some barter costs to include Rubber Salvage.CradleThe 25% reduction in Cradle progress has now been reverted.New Feature: Cradle EvolutionPlayers whose Cradle has reached level 70 will see a new the option to "Evolve Cradle" below the Cradle XP bar.Activating a Cradle Evolution will:Increases the Cradle energy limit by 1.Reset the Cradle to level 1.Reset all invested energy in each track of the Cradle.Grants the Cradle 1 energy per Cradle Evolution stage.The Cradle can be evolved a total of 7 times.Pursuit UpgradesFixed an issue where the MIDA capstone V upgrade's requirements were incorrectly displayed.Fixed an issue where stacked upgrade nodes could become locked if the 6th capstone has not been unlocked.Fixed an issue where stacked upgrade nodes could incorrectly display that an upgrade is available to purchase.Items & InventoryAdded a toggle to enable or disable a free sponsored kit upon death.Fixed an issue where the sell option could be displayed twice in the item tooltip.Fixed an issue where some Salvage items were not displaying their usages.Fixed an issue where sponsored kits would incorrectly display depleted self-revives.Fixed an issue where scrap could not be converted into credits even if there was inventory space to do so.RankedFixed an issue where Rank points could incorrectly display as "0" in the Run Report.Fixed an issue where Ranked sponsored kits would not immediately refresh on rank changes.Map LootFixed an issue where a UESC Cert in Algae Ponds was unable to be interacted with.Fixed an issue where a container in Night Marsh Complex was unable to be interacted with.Fixed an issue where a container in Night Marsh AI Uplink was clipping into the environment.Fixed an issue where a player could get stuck on a container in Cryo Vault 02.MiscellaneousFixed an issue where a user could get stuck in a kick to login loop.Updated multi-select item tile visuals to be more visible.Fixed an issue where selling all items in the overflow could be accidentally triggered.CombatEquipmentLoadout-Limited Infil LimitStarting mid-season, some equipment items are marked Loadout-Limited. Only 2 Loadout-Limited items are allowed in your loadout during infil. Having too many in your loadout will cause a Crew Error when preparing for a run. Extra items beyond the limit can still be collected in-game and exfiltrated; only infil is restricted.Loadout-Limited items: Bubble Shield, Chem Grenade, EMP Grenade, Flechette Grenade, Frag Grenade, Heat GrenadeDeveloper's Note: This new infil restriction has two purposes: reduce the efficacy of AOE grenade spam and reduce the prevalence of Bubble Shields. We think grenades are in a good place damage-wise, but feedback is clear that spam is still an issue on Cryo and that Bubble Shields are flattening high level combat.Bubble ShieldRemoved the player slow down on entering a Bubble Shield volumeReduced health in PVP from 560 to 400Increased health against UESC from 1680 to 2500Fixed an issue that caused explosions from grenades to not do any damage to Bubble Shields.Increased the damage explosions from grenades do to Bubble Shields by 2x.Energy AmpPassive prime ability regen reduced by 40%Passive tactical/trait ability reduced by 40%Increased buff time granted by Energy Amp from 2 minutes to 3 minutes.EffectsInvisibilityInvisibility will flicker off after sprinting for more than 2 seconds.Note: This change affects invisibility from any source.AI combatants can now hear the footsteps of Invisible players at very close range, and will now enter their search behavior when they do.Dev Note: Invisibility is currently too powerful as a tool for completely sidestepping PvE encounters. We're taking a sizeable swing here to make it so players will need to be more intentional with their movement after activation. You'll still be able to navigate past enemies but choosing when to sprint and when to move more slowly will be more important. Alongside this change, we're increasing the uptime of Smoke Dive to help ensure that Assassin still has strong disengage tools at their disposal, and we'll continue to evaluate how Invisibility is playing moving forward.Runner ShellsAssassinSmoke DiveReduced base cooldown time from 60s to 45s.ReconEcho PulseReduced Echo Pulse base wave count from 7 to 5.Increased time between waves from 2.5s to 3s.Reduced Echo Pulse base ping waypoint lifetime from 10s to 8s.Dev Note: Echo Pulse is a primary contributor to undesired standoff behavior in our higher tier activities, so we're making some changes to reduce how quickly it snapshots enemy location information and the number of snapshots it provides. This should give players more time to reposition or push between pulses in combination with the changes to Energy Amp detailed above reducing its effective uptime for highly invested players. We'll be keeping an eye on this to see how it performs alongside the rest of the changes for future updates.ThiefPickpocket DroneWhile in flashlight-enabled Zones, Pickpocket Drone now has intrinsic Darksight to help pilots navigate through dark interior spaces more easily.SentinelDefender SystemFixed an issue where the Defender System was able to catch grenades while fading out at the end of its lifetime.Reduced base cooldown time from 180 seconds to 150 seconds.Snare MineIncreased maximum detonation damage per submunition from 5 to 7 against enem...
The mid-season update is coming next week.It brings a lot with it including our first experimental PvE mode Vault Breaker and a fresh batch of balance and progression updates.Let’s get into it.Experimental PvE Mode: Vault BreakerVault Breakers utilize hit-and-run tactics to master the secrets of the Marathon’s Cryo Archive. They travel light and target the Archive’s many vaults in search of valuable loot and deeper access throughout the deck.Vault Breakers’ strategic deployments challenge the UESC’s jurisdiction aboard the Marathon—applying constant pressure to defend the zone against Runner incursions. They strike during “quiet” moments—while rival crews are focused on Tau Ceti IV—to keep the UESC off guard and to maneuver with more focus, free of the chaos of a contested zone.When Update 1.1.5 arrives on July 21, the Vault Breaker mode will open its doors and send Runners into Cryo Archive for Marathon’s first experimental PvE mode. You can jump in straight away, whether you’re running Solo, as a Duo, or with a full Trio - and that’s true regardless of your Runner Level.Vault Breaker offers a roguelite PvE experience inside Cryo Archive, where you’ll take on progressively tougher Vaults across multiple runs. You’ll acquire Vault Data to upgrade your special Sponsored Kit (more details below), or spend that progress on gear in the new Vault Breaker Armory that features weapons, item, and more that you can bring back to your other adventures across Tau Ceti.* Please note that all items and gear found in-run are restricted from exfil except event currency and rewards will only be available during the event period, so best to prioritize room for Vault Data and of course, items essential for you to make it to exfil.Vault Breaker is our very first experimental PvE mode. We're excited for you all to jump in and check it out, and we can't wait to gather up all of your feedback and data as we continue to work towards our full PvE mode, arriving in Season 3.Vault Breaker begins with Update 1.1.5 on July 21st and runs through August 4th. Vault Breaker ArmoryThe update also brings changes to the Armory tab, including a new Vault Breaker Armory option under the Event section.Each run, you’ll earn Vault Data, a special event currency that can be spent in the Vault Breaker Armory to upgrade the special Sponsored Kit for stronger PvE runs, or to purchase items and gear that can be used outside the event.There are two tiers of Vault Data to earn:Tier 1 Vault Data can be found in Vaults and then needs to be exfilled.Tier One Vault Data is also awarded for killing a UESC Commander, and that reward is granted post-run whether you successfully exfil or not.Tier 2 Vault Data can only be earned from consecutive Vaults solved in the same run and then successfully exfilled. You’ll need to manage your time and routes wisely. This will be especially tough for solo Runners.Armory OffersThe Armory features a variety of gear and items, including a daily rotating Deluxe weapon, Cryo Key Templates, Prestige Weapons, and more. It’s worth noting that some pinnacle rewards stock will remain fixed in number throughout the full event.Here’s a quick look at how the weekly rotation breaks down:Weekly OffersTier 1 Vault Data items will have limited weekly stock, depending on the item, with either 3x or 5x available per week.Tier 2 Vault Data items will include higher-tier rewards with 1x limited stock per week, or players can convert that currency to Tier One at 5x per week.Limited OffersPrestige gear will be available and you can grab one of each during the event. Grab them while you can. *Please note purchases made from the Weekly and Limited Offers apply only to standard Marathon activities. Only Kit Upgrades will alter your loadout in Vault Breaker.Unique Sponsored Kit & UpgradesTo access Vault Breaker, you’ll need to equip the free special Sponsored Kit found in the Vault Breaker Armory tab under the Events section.This Sponsored Kit won’t be in its final form when you first grab it. At the start, the kit is at its weakest, offering only one standard weapon along with a small amount of equipment and consumables.As you earn Vault Data, different upgrade paths will begin to open.You might want to focus on weapon quality. Others may want more survivability, or they may want to get started with a wider mix of implants and cores. The path is entirely up to you.And of course, Cradle and Faction upgrades will also be enabled for the event.Crews and QueuesLooking to test yourself against the dangers of Cryo? We’ve got a Solo queue waiting for you. It’s you against the UESC, and you’re unfortunately on their turf.Want to bring some backup or learn Cryo alongside your friends? As always, worry not, we’ll have Duos and Trios – both for matchmade and pre-made Crews.And to commemorate your time aboard the UESC Marathon as you try to break some vaults, there’s unique Codex challenges that will reward you with some cosmetics to show off to your fellow-Runners.Codex Challenges and RewardsThere will be 4 unique Vault Breaker Codex challenges available that award cosmetics:Profile Emblem - Opposition markerProfile Background – UESC CommandCircuit Breaker Weapon Style – UESC BulwarkWeapon Charm – USEC Control Sandbox and Update Highlights: WEAPONS AND EQUIPMENTHowdy, Weapons & Equipment team here, and we're here to highlight a couple of changes coming in the Mid-Season Update. This will not be every change in the update but we wanted to put a few of these in front of you early, perhaps to prepare your vaults just in case.AN AGENT OF CHAOS RETURNSBack from the timeout corner, the WSTR is indeed getting buffed - though not quite back to its former glory. Let's dive right in:WSTR Combat ShotgunDamage increased from 85 to 100Reduced precision bonus multiplier from 1.05x to 1.0xIncreased spread by 20% across all stat tiersReduced aim assist falloff start at the top end by 30%Retuned stat tiers to compensateReduced aim assist falloff end at the...
GeneralFixed an issue where selecting Solo Queue could fail to update your matchmaking state, which could leave you locked into another queue or in a crew-based queue unexpectedly.
GeneralSponsored Mode: Zone updated to Dire Marsh (Night).The C.A.R.R.I. Armory has been updated with the following changes.Wares Added:Deluxe Key TemplateBlue BackpackSelf ReviveWares Changed:Lockbox Key Commendations Cost: 10 → 7Reputation Pack Weekly Stock: 1 → 2Rotating Grey Weapon Commendations Cost: 10 → 5Updated the Dire Marsh (Night) Sponsored activity description to clarify the Sponsored Kit loadout requirement.Fixed an issue where players could be matchmade into Trios when the UI displayed Solos.Fixed an issue that could prevent some mailbox messages from being delivered.CombatFixed an issue where the Sniper boss targeted audio could play for nearby Runners who weren’t targeted.RunnersTriageFixed an issue where the Astrophage style’s face would brightly glow when in the Dire Marsh (Night) Zone.ZonesDire Marsh (Day)Fixed an issue where Lockdown activities were failing to spawn in some regions.Cryo ArchiveFixed an issue where Runner models could still hit tripwires (green lasers) when sliding under or jumping over them.
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Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
Quick answers
About these updates
When was Marathon last updated?
1 September 2026, with "Marathon Update 1.1.9".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.