· hermionekw
Update history
Luna Abyss Patch Notes
The most recent update we have recorded for Luna Abyss is "PC Patch Notes v1.0.1", published 3 June 2026. 2 updates are listed below, newest first, with the developer's own notes.
Exploring the Abyss has come with many revelations, including some changes and fixes for you all!PC Patch Notes:Added ‘Enable Cinematic Black’ to the ‘Video Settings' menu, to fix the OLED user experience.Fixed a bug where different Crouch, Jump and Dash keybindings would reset if you quit to the menu then resumed gameplay.Fixed motion blur settings so that when enabled, the effect is correctly applied.Fixed a stability issue on lower specification machines, whilst using DLSS.Fixed a collision issue in the geometry of Greymont City, where the player could fall out of the world.Fixed an issue with the statistics tracker for the second health upgrade chest in Weeping Meadows, after the Disconnected Village.Fixed an issue with the statistics tracker for a mislabeled Drift Crystal at the start of the Drift Mines.Re-added collision back onto the Drift platform that partially lacks collision, in the Drift Mines.Fixed an issue where a group of enemies failed to spawn in on the third part of a button puzzle in Weeping Meadows.Fixed a black screen issue in the Hanging Towers, specifically when using the traversal skip whilst “Reduce Camera Motion” is enabled.Removed a duplicate Goliath Codex lore entry from the Goliath ability chest, when it’s already a codex pick-up earlier in the level.Fixed a soft lock in Ruined Field, which occurred when completing the puzzle in a certain order.Removed a static SFX that played when collecting a Codex lore entry.Added some collision to prevent the user getting stuck in the Drift Pump level geometry, after collecting the Drift Surge ability.Added some collision in the Warden’s Drop area to prevent the user walking out of the level on a train, and into an unforgiving void darkness.Added some collision in Hanging Towers between two walls, to prevent the user from getting stuck and sandwiched.Fixed a rogue floating barricade in Hanging Towers.Fixed an issue where if the player tries hard enough, they can get stuck inside a very small cage in a skeleton’s living quarters.Damage Level and Timer Adjust options now reset to the correct default values for the current difficulty level if “Restore Defaults” button is selected in Story Mode or Scout ModeFixed a blocking issue where the Eye of Warden enemy didn’t spawn in if you ran past the Top of Pillar without killing enemies.Fixed an issue on controllers where you couldn’t proceed through single-option conversations if a direction was pressed.Fixed DLAA so that it functions correctly.Custom resolutions now work correctly when DLSS and FSR are turned off.Steam Deck and PC now use different screen resolution settings to avoid overwriting when using Steam CloudFixed spelling mistake in “ENTRY #2891 - ESSENCE” Codex lore entry.The team has been hard at work implementing these changes!Thank you everyone for submitting your bugs & feedback, it helps us to make Luna Abyss the best it can be.If you haven’t already, join our Discord community!Since release, we’ve had lots of theories and lore dropping between players. If you want in on the action, join us!
· SarahM
Hotfix for Luna Abyss Demo 🌑
Greetings, Scouts! We have released an update for our new demo, with a variety of fixes. Please continue reading to see the patch notes! Luna Abyss Demo v0.2320 Various localisation corrections in French, German, Spanish, Russian, Brazilian Portuguese, Korean, Japanese, Simplified Chinese and Traditional Chinese. Updated codex formatting across all languages. Fix for weapon hotkeys not working on AZERTY keyboards. Removed some unnecessary files from the build package to reduce demo file size. https://store.steampowered.com/app/1933000/Luna_Abyss/ Thank you so much for diving into our demo! Every piece of feedback we receive is crucial to polishing the final game, and we appreciate every bug report and feedback we have gotten in both our Discord and Steam Forums so far.
Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.
Quick answers
About these updates
When was Luna Abyss last updated?
3 June 2026, with "PC Patch Notes v1.0.1".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.