Lore: Aftermath
Lore: Aftermath is a multiplayer action mech-sim, built on Garage Game's 'Torque' engine and was available on their InstantAction web gaming service. Max Gaming Technologies is currently preparing a standalone…
Lore: Aftermath is a shooter developed by Max Gaming Technologies, LLC, released 31 December 2009 on PC (Microsoft Windows).
What Lore: Aftermath is
Lore: Aftermath is a shooter game developed by Max Gaming Technologies, LLC and released in 2009. It was published by Garage Games. It is available on PC (Microsoft Windows) only. It runs on Torque 3D.
The premise, in the publisher's words
Aftermath is set 8 years after the events of Dark Horizons Lore - in 2168. The "Machine Wars" had finally ended, after the Eastern Confederation and the Federated States collapsed, from waging a brutal 8 year long war, which had completely drained them of resources. In the wake of the fallen factions, new organizations had begun appearing which included many soldiers from the "Machine War", funded by corporations who were now rich with money and resources after supplying the Machine War for 8 years. As these organizations grew in power and influence, conflicts grew in numbers, so the organizations began setting up their own mechanized armies, using the newest series of MAV's which, unlike…
How it plays
It is played from a first person perspective. Its themes are action and science fiction. Available modes: Co-operative and Multiplayer.
Where it sits in the Dark Horizons Universe series
Lore: Aftermath is the second of 3 entries we hold in the Dark Horizons Universe series. It arrived 6 years after Dark Horizons: Lore. The next entry was Dark Horizons: Mechanized Corps in 2014.
What it launched against
Lore: Aftermath launched on 31 December 2009, within three weeks of Gothic II: Gold Edition, Nine Hours, Nine Persons, Nine Doors, Darksiders and Final Fantasy XIII.
Released around the same time: Gothic II: Gold Edition, Nine Hours, Nine Persons, Nine Doors, Darksiders, Final Fantasy XIII.
Quick answers
Lore: Aftermath — frequently asked questions
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