Jockey's Road cover art

Jockey's Road

Jockey's Road was developed by veteran horse-racing game developer Progress, and was intended to bring a new role-playing element into the genre. As in previous horse-racing games, players assume the role of a…

10 October 2002

Jockey's Road is a racing developed by Progress Software, released 10 October 2002 on Xbox.

Verified Sources: IGDB

What Jockey's Road is

Jockey's Road is a racing game developed by Progress Software and released in 2002. It was published by Microsoft Game Studios. It is available on Xbox only.

The premise, in the publisher's words

Jockey's Road was developed by veteran horse-racing game developer Progress, and was intended to bring a new role-playing element into the genre. As in previous horse-racing games, players assume the role of a jockey and race on a variety of tracks. More than 300 horses, which are randomly generated in polygon form using data inputted by the user, are featured in the game. The script for the game was written by Kenji Terada, who is known for his work as a scriptwriter for Final Fantasy I, Final Fantasy II, and Final Fantasy III on the Famicom.
Description from the publisher · source

How it plays

It is played from a third person perspective. It is a single-player game with no multiplayer component.

What it launched against

Jockey's Road launched on 10 October 2002, within three weeks of Grand Theft Auto: Vice City, TimeSplitters 2, Age of Mythology and Hitman 2: Silent Assassin.

Released around the same time: Grand Theft Auto: Vice City, TimeSplitters 2, Age of Mythology, Hitman 2: Silent Assassin.

Official trailer

Gameplay Video thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Quick answers

Jockey's Road — frequently asked questions

When did Jockey's Road come out?
Jockey's Road was released on 10 October 2002 for Xbox.

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