James Bond Jr.
This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would…
James Bond Jr. is an adventure developed by Gray Matter, released 31 December 1992 on Super Nintendo Entertainment System.
What James Bond Jr. is
James Bond Jr. is an adventure game developed by Gray Matter and released in 1992. It was published by THQ. It is available on Super Nintendo Entertainment System only.
The premise, in the publisher's words
This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving. The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the…
How it plays
It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.
Where it sits in the James Bond series
James Bond Jr. is the 11th of 44 entries we hold in the James Bond series. It arrived 2 years after James Bond 007: The Stealth Affair. The next entry was James Bond Jr. in 1992.
What it launched against
James Bond Jr. launched on 31 December 1992, within three weeks of Street Fighter II' Turbo: Hyper Fighting and Moto Roader MC.
Released around the same time: Street Fighter II' Turbo: Hyper Fighting, Moto Roader MC.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Dlc
Quick answers
James Bond Jr. — frequently asked questions
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