Indianapolis 500: The Simulation is a racing developed by Papyrus Design Group, released 31 December 1989 on Amiga and DOS.
What Indianapolis 500: The Simulation is
Indianapolis 500: The Simulation is a racing game developed by Papyrus Design Group and released in 1989. It was published by Electronic Arts. It is available on Amiga and DOS.
The premise, in the publisher's words
There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions. The cars one can drive are a yellow Penske-Chevrolet, a red Lola-Buick, or a blue March-Cosworth…
How it plays
It is played from a first person perspective. It is a single-player game with no multiplayer component.
What it launched against
Indianapolis 500: The Simulation launched on 31 December 1989, within three weeks of Fantasy World Dizzy, A Boy and His Blob: Trouble on Blobolonia, Denaris and Pipe Dream.
Released around the same time: Fantasy World Dizzy, A Boy and His Blob: Trouble on Blobolonia, Denaris, Pipe Dream.
Screenshots
All media
Quick answers
Indianapolis 500: The Simulation — frequently asked questions
When did Indianapolis 500: The Simulation come out?
Indianapolis 500: The Simulation was released on 31 December 1989 for Amiga and DOS.
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