Impossible Mission II
You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security…
Impossible Mission II is a platform developed by Novotrade, released 31 December 1988 on Wii, Nintendo Entertainment System, Amiga and Amstrad CPC.
What Impossible Mission II is
Impossible Mission II is a platform game developed by Novotrade and released in 1988. It was published by Epyx. It is available on Wii, Nintendo Entertainment System, Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari ST/STE, Commodore C64/128/MAX, DOS and ZX Spectrum.
The premise, in the publisher's words
You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
How it plays
It is played from a side view perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Impossible Mission II launched on 31 December 1988, within three weeks of Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad and Cybernoid: The Fighting Machine.
Released around the same time: Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad, Cybernoid: The Fighting Machine.
Screenshots
All media
Quick answers
Impossible Mission II — frequently asked questions
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