Hunter's Moon cover art

Hunter's Moon

Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed…

15 August 1987

Hunter's Moon is an arcade, released 15 August 1987 on Commodore C64/128/MAX.

Verified Sources: IGDB

What Hunter's Moon is

Hunter's Moon was released in 1987. It was published by Thalamus. It is available on Commodore C64/128/MAX only.

The premise, in the publisher's words

Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.

What it launched against

Hunter's Moon launched on 15 August 1987, within three weeks of Metroid and Double Dragon.

Released around the same time: Metroid, Double Dragon.

Official trailer

Gameplay video thumbnail

Sourced from the publisher’s YouTube channel.

Quick answers

Hunter's Moon — frequently asked questions

When did Hunter's Moon come out?
Hunter's Moon was released on 15 August 1987 for Commodore C64/128/MAX.

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