Human Resource Machine cover art

Human Resource Machine

"Human Resource Machine is a puzzle game. In each level, your boss gives you a job. Automate it by programming your little office worker! If you succeed, you'll be promoted up to the next level for another…

74 15 October 2015

Human Resource Machine is an indie developed by Tomorrow Corporation, released 15 October 2015 on Nintendo Switch, Wii U, Android and iOS. The main story takes about 10 hrs to finish.

Verified Sources: IGDB , Steam , Wikipedia

What Human Resource Machine is

Human Resource Machine is an indie game developed by Tomorrow Corporation and released in 2015. It was published by Experimental Gameplay Group. It is available on Nintendo Switch, Wii U, Android, iOS, Linux, Mac and PC (Microsoft Windows).

The premise, in the publisher's words

Human Resource Machine is a visual programming-based puzzle video game developed by Tomorrow Corporation. The game was released for Microsoft Windows, OS X and Wii U in 2015, being additionally released for Linux in March 2016, for iOS in June 2016, for Android in December 2016 and for the Nintendo Switch in March 2017. Human Resource Machine uses the concept of a corporate office worker assigned to perform tasks that involve moving objects between an inbox, an outbox, and to and from storage areas as a metaphor for assembly language concepts. The player works through some forty puzzles in constructing a program to complete a specific task.
Description from Wikipedia · source

How it plays

It is played from a bird view / isometric perspective. Its themes are comedy and educational. It is a single-player game with no multiplayer component. There are 16 achievements to unlock.

How it was received

Human Resource Machine holds a critic score of 74 out of 100. That places it above 47% of the 5,098 rated indie games in our database, which average 72. Games released in 2015 averaged 69, so it scored 5 points above the year average. Player ratings track closely with critics at 76, across 60 votes.

How long it takes, and what that costs

The main story runs about 10 hrs.

What you need to run it

The minimum specification calls for 1.5Ghz CPU, 1 GB RAM and graphics card that supports Shader Model 2.0 or greater. At 1GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today.

Full requirements and PC checker →

What it launched against

Human Resource Machine launched on 15 October 2015, within three weeks of The Witcher 3: Wild Hunt – Hearts of Stone, Divinity: Original Sin - Enhanced Edition, The Witcher 3: Wild Hunt - Hearts of Stone and Tales from the Borderlands: A Telltale Game Series. All of them reviewed better. It was a Nintendo Switch launch-window title.

Released around the same time: The Witcher 3: Wild Hunt – Hearts of Stone, Divinity: Original Sin - Enhanced Edition, The Witcher 3: Wild Hunt - Hearts of Stone, Tales from the Borderlands: A Telltale Game Series.

Cheats and codes

We have not confirmed any working cheat codes for Human Resource Machine yet. Rather than reprint a list we have not tested, this section stays empty until one is verified.

Know one? Send it in and we will test it →

Official trailer

Trailer thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Quick answers

Human Resource Machine — frequently asked questions

When did Human Resource Machine come out?
Human Resource Machine was released on 15 October 2015 for Nintendo Switch, Wii U, Android, iOS, Linux, Mac and PC (Microsoft Windows).
What are the minimum PC requirements for Human Resource Machine?
At minimum, Human Resource Machine needs 1.5Ghz CPU, 1 GB RAM, graphics card that supports Shader Model 2.0 or greater graphics, 200 MB available space of storage.
How long does it take to beat Human Resource Machine?
The main story of Human Resource Machine takes around 10 hrs.
How many GB is Human Resource Machine?
The PC version needs about 0.2 GB of storage, going by the storage line in the system requirements ("200 MB available space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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