High Strangeness
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8…
High Strangeness is an adventure developed by Barnyard Intelligence Games, released 6 May 2015 on Wii U, Linux, Mac and PC (Microsoft Windows).
What High Strangeness is
High Strangeness is an adventure game developed by Barnyard Intelligence Games and released in 2015. It was published by Majesco Entertainment. It is available on Wii U, Linux, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.
How it plays
It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.
What it launched against
High Strangeness launched on 6 May 2015, within three weeks of The Witcher 3: Wild Hunt, Kerbal Space Program, Wolfenstein: The Old Blood and Crypt of the NecroDancer.
Released around the same time: The Witcher 3: Wild Hunt, Kerbal Space Program, Wolfenstein: The Old Blood, Crypt of the NecroDancer.
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Quick answers
High Strangeness — frequently asked questions
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