Update history

Hell is Us Patch Notes

The most recent update we have recorded for Hell is Us is "Update 1.7 - New Guardian Detector - Patch notes", published 23 July 2026. 5 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· Rogue Factor

Update 1.7 - New Guardian Detector - Patch notes

Because you asked for it, Brom and Victor have been hard a work to upgrade the Guardian Detector! Now, it will detect all remaining Lymbic Entities once a timeloop is closed in an area. Very practical for that pesky Legend of the Phol trophy/achievement ;) This update also brings the game to XBOX PC (Windows Store) + some bug fixes.Steam / Epic Games store build : 1.7.22.50899PS5 build : 1.7.22.50899XBOX Series build : 1.7.22.50899 NEW!The game is now available on Xbox PC (Windows store version)Upgraded Guardian Detector now detects all Lymbic Entities once a Timeloop is closed in an area. UPDATESFSR updated do FSR4Oodle compression SDK to reduce Intel CPU crashes FIXESSome nav mesh and collision trapsInput getting lost during interactibles with mouse and keyboardMusic not pausing correctly in Pause Menu under certain situationsFacial animation in first cinematic of the french versionCrypt of Modus fight sometimes not endingPS5Fix glitchy audio in Lymbic Forge

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· Rogue Factor

Update 1.6 - Hotfix 1 - Patch notes

A small hotfix is live on every platform fixing a bug from update 1.6.Steam / Epic build : 1.6.48.48649PS5 build : 1.6.48.48649XSX build : 1.6.48.48649 Bug Fixes:Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs.This could soft lock the game as you would no longer be able to interact.

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· Rogue Factor

Update 1.6 - Patch Notes - Odyssey 3D support

Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC. Please take note below of the known issue with some glyphs. Steam / Epic build : 1.6.47.48410PS5 build : 1.6.46.48374XSX build : 1.6.46.48374 Changes:Optimized combat / enemy memory allocationsOptimized memory in all mapsRemoved interactible icons during interact and conversations Bug Fixes:Crash in Keystone of Terror Boss FightFixed memory leaks associated with UI and cinematicFixed crash in damage dealing projectilesFixed crash when fallingFixed crash in collision overlaps when releasing a throwableFixed crash with Nacon Identity functions Known Issues:Killing enemies with certain Glyphs active (Gluttony/Lingering Pain) might soft lock the game.Expect another patch next week with this fix. PC only (Steam + EGS):Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung Odyssey 3D Hub to activate 3D modeUpdated XeSS to version 2.2.1Smaller Steam Patches

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· Rogue Factor

Patch Notes - Version 1.5

Patch version number by platform :Steam / Epic build 1.5.40.44840Xbox Series build 1.5.41.45180PlayStation 5 build 1.5.42.45325 Added Features :Integrated MyNacon Third party AccountNote : Linking an account to MyNacon is optional. A small reward is provided if doing so:Cosmetic reward : Poutine Cap (see image below) Added charge attack damage in info panelAdjusted Thumbstick sensitivity in UIAdded Looping Focus on Item ListsAdded camera vertical movement in photo mode with R2/L2 LT/RTAdded option to invert Y axis in photo modeAdded option for full datapad boot anim in settings Bug Fixes :Fixed Issue with Lend an Ear achievement if you did not talk to Lukhan before giving him the radioVarious Bug Fixes PC only :Added XeSS Frame GenerationAdded toggle to walkAdded automatic input remapping based on keyboard layout PS5 only :Fixed Trophies Languages for fr-fr, sp-mx and pt-pt

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· Nacon

Hell is Us | Patch Notes

New Features· Interact actions can now be remapped.· Weapon information panel now displays charge attack damage values.· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.· Drone Translation and Observation screens feature a larger text window.· Last consumable item now remains in the loadout with a quantity of 0.· Crafting of items is blocked if there isn’t enough inventory space.· Player’s HUD bar will dynamically hide even when a permanent buff is active.Fixes· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.· Fixed a potential crash when traveling to the Auriga Museum.· Gluttony Glyph behavior now correctly matches its description.· Various fixes for input remapping and display.· Removed stutter when sliding down ladders with camera movement lag value below 1.· Fixed potential issue with incorrect character rotation when using ladders.· Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.· Subtitles now behave correctly when crafting, researching, or pausing.· Fixed multiple level collision issues.· Fixed various audio issues.· Fixed various rare crashes.· Fixed multiple UI issues.· Fixed several combat issues.· Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:o Man of the Peopleo Super-Sleutho Good Vibrationso Tech-Savvyo Emotional Damageo Emotional Warfadeo Curatoro Antiquariano KeymasterTweaks· Default HDR minimum luminance changed to 3.· Animosity Glyph behavior improved.· Teleport skills now better detect the environment.PC Only· Monitor selection is now available in video settings.· DLSS Frame Generation no longer requires a game restart.· Upscalers and Frame Generators now exclude themselves correctly. Xbox Series X Only· Potential fix for crash in Quality Mode when traveling to APC or another map.Additionally, multiple optimizations and bug fixes have also been applied to improve overall stability and gameplay experience.

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Hell is Us last updated?
23 July 2026, with "Update 1.7 - New Guardian Detector - Patch notes".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.