Harvest Exit Plan cover art

Harvest Exit Plan

Harvest Exit Plan is a first-person collect-a-thon set in an orchard the player has inherited from their grandparents. Fruit is picked up by hand at first, later with a grabber and a fruit vacuum; each tool…

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Harvest Exit Plan is an indie developed by Nicholas Schmitz on PC (Microsoft Windows).

Verified Sources: IGDB , Steam

What Harvest Exit Plan is

Harvest Exit Plan was developed by Nicholas Schmitz. It is available on PC (Microsoft Windows) only. It runs on Godot.

The premise, in the publisher's words

Nico spent every childhood summer at his grandparents' orchard doing the same job: picking up fallen fruit. He hated it and never said so. Trudi and Klaus were so pleased to have the help that he told them it was the best part of his year, and they believed him. Years later the two are too old to keep the orchard, so they hand it to Nico, certain it is the kindest thing they have ever done. He thanks them without mentioning that they have just signed over several hectares of childhood trauma, and makes a plan: collect all the fruit, sell it, sell the orchard, never pick up an apple again. The plan holds for about twenty minutes. Somewhere between the first full basket, the first money…
Description from the publisher · source

How it plays

It is played from a first person perspective. Its themes are comedy. It is a single-player game with no multiplayer component.

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